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-   -   Recipie for Doom.. (http://forum.shrapnelgames.com/showthread.php?t=4091)

Phoenix-D September 8th, 2001 06:55 AM

Recipie for Doom..
 
Alpha Fleet, in my latest PBW game, is quite the force.

It's lead by Defender, a Legendary (41%) Sarhad II class (Null-Space Armed) ship, is Legendary (50%) in it's own right, and has a compliment of 15 ships, inlcuding minesweepers. This fleet, since being sent to the front, has sterilzed two enemy systems and destroyed over 30MT of enemy ships, for a loss of ONE ship and 90 fighters.

Why? Well, things start to add up..the ships were Vets (20%) to start with, as was the fleet. It got worse from there.

Right now, the Defender has a 211%defense modifer. Even fighting the Xi'Chung, which I am, their ships have less than a one-in-ten chance to hit me at point-blank range. Plus speed 12 and infinte supply..methinks whoever lies this direction is in for a whoooollle lot of hurt. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

EDIT: I just checked the stats for the Lahore class battlecruisers. 42 MEGAtons destroyed, the greatest of any of my classes. Not surprsing, since they are the most numerous attack ships in my fleet, and are APB armed- thus get in more finishing shots on cripples. The surprsing part? I've built only 14..so that's an average of 3 MT destroyed per ship. I have 8 of the Sarhad IIs, which account for 3500kt in kills. But the REALLY ammusing part of this game is, I've lost more *colonies* than ships. 6 colonies, 5 ships.

[41%(ship XP) + 50% (fleet XP) + 60% (ECMIII) +30% (Scattering and Stealth armor) +25% (race) +5% (cultural) defense modifer.]

Phoenix-D

[This message has been edited by Phoenix-D (edited 08 September 2001).]

Slaughtermeyer September 8th, 2001 07:03 AM

Re: Recipie for Doom..
 
Do defense and attack cultural modifiers actually work now? I read in the Dubious strategy guide that they didn't work and don't remember reading anything anywhere else to the effect that they were fixed.
http://www.shrapnelgames.com/ubb/For...ML/003064.html

Slaughtermeyer

[This message has been edited by Slaughtermeyer (edited 08 September 2001).]

Phoenix-D September 8th, 2001 07:11 AM

Re: Recipie for Doom..
 
No idea, but in this case it is by no means pivotal..

Phoenix-D

Captin September 9th, 2001 03:55 AM

Re: Recipie for Doom..
 
"I just checked the stats for the Lahore class battlecruisers"

How do you do that?

Phoenix-D September 9th, 2001 04:47 AM

Re: Recipie for Doom..
 
Easy. In the design screen, you have a list of all your current designs. When you click on one, it normaly displays the component. But there's a button on this screen that says "Stats/strategy"- it's right above the Simulator button. Click that and you'll be able to view statistics and set the strategy for any ship, base, or unit you've designed.

Phoenix-D

Neo September 9th, 2001 09:26 PM

Re: Recipie for Doom..
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Alpha Fleet, in my latest PBW game, is quite the force.

It's lead by Defender, a Legendary (41%) Sarhad II class (Null-Space Armed) ship, is Legendary (50%) in it's own right, and has a compliment of 15 ships, inlcuding minesweepers. This fleet, since being sent to the front, has sterilzed two enemy systems and destroyed over 30MT of enemy ships, for a loss of ONE ship and 90 fighters.
<HR></BLOCKQUOTE>

Killing fighters is a great way to get ship and fleet experience. I am playing a game where I just conquered a Darlok planet and they send about 200 fighters to intercept my 36 ship fleet (about half are armed), and I easily wiped them out, especially with my four light cruisers armed with level 5 point defense guns without them even getting in a single shot. Raised my fleet experience from 32% to 49% and those four light cruisers all went from less than 20% experience to over 40%. http://www.shrapnelgames.com/ubb/images/icons/icon6.gif

Better stop sterilizing planets though, because actually invading and conquering them gives really good bonuses to fleet experience as well. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Phoenix-D September 10th, 2001 01:40 AM

Re: Recipie for Doom..
 
Planets I capture have an annoying tendency to kick my butt :P

Besides, then I'd have to defend the things. Or just let the other guy glass them, which kinda defeats the point of invading, does it not?

Phoenix-D

Neo September 10th, 2001 04:51 AM

Re: Recipie for Doom..
 
The easiest way I have found to defend planets just captured is to have them launch a couple of turns of mines right way. Its faster than weapons platforms and you don't need to keep ships there as long as you leave enough troops to keep their mood ok so they can keep cranking out mines if necessary. Works well against the AI anyway since I haven't seen one yet that actually includes mine sweepers in attack fleets so they can never clear more than about five mines in one spot without getting themselves blown up.

Then again, here I am a Private giving advice to a Captain - you probably already now all this.

Phoenix-D September 10th, 2001 04:54 AM

Re: Recipie for Doom..
 
Personally, I just don't like dealing with troops, so I drop my racial useage of troops down (made dealing with the pacifistic Irha-Nrr..interesting..), which results in my butt getting kicked if I try http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Mines work, but try that on PBW and you get your butt kicked. Most players take to including minesweepers in all their fleets, enough sweepers to destroy all your mines.

Phoenix-D

capnq September 10th, 2001 06:02 PM

Re: Recipie for Doom..
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Mines work, but try that on PBW and you get your butt kicked.<HR></BLOCKQUOTE>That trick does work on PBW, but usually not more often than once.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"


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