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Discussion On How To Improve Politics
The one thing about SEIV that really drives me insane is the Politics. I don't know enough about AI editing to change or even consider changing things around.
What I would like to see are simple modificiation that highten the role playing aspect of the game. Right now, you have but three choices for tone, and I wish that there more, and specific in design. Example; 01) Humble (+ Points=X to offer) 02) Polite 03) Friendly 04) Direct 05) Indifferant 06) Urgent 07) Demanding 08) Angry 09) Hostile 10) Blood Thirsty Each one would have a + or - effect upon the response that the AI would take. A Fiendly tone would yeild more results than an Angry tone. A Blood Thirsty Tone in regard to "Leave X system NOW" would be far more powerful than a Polite Tone to "Leave X system now." Do you think this would work? ------------------ New Age Ship Yards "We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan Trek Movie era TOS Illuminati Starwolf |
Re: Discussion On How To Improve Politics
I could be totally wrong on this, but my understanding was that the tone you take in your communication with an AI empire was completely irrelevant to how that message was evaluated by the AI. I thought that the tone was only included to add flavour to human player/human player interaction.
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Re: Discussion On How To Improve Politics
You would be correct, and that is something that I would like see change. I think that a TONE can establish more specific results when dealing with other races.
An Additional option in the things that you can send or do with the AI that I would like to see would be: Offer Bribe Reject Bribe |
Re: Discussion On How To Improve Politics
you can bribe players by offering them trades, and then they could reject it. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
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Re: Discussion On How To Improve Politics
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Magus38:
I could be totally wrong on this, but my understanding was that the tone you take in your communication with an AI empire was completely irrelevant to how that message was evaluated by the AI. I thought that the tone was only included to add flavour to human player/human player interaction.<HR></BLOCKQUOTE> IIRC you can't see the tone of incoming Messages, so if it's not used with the AI, what would be the point? It is used with the AI, check every AI_Politics files and you´ll find something like: Score Percent For Demanding Tone := 80 Score Percent To Pleading Tone := 120 |
Re: Discussion On How To Improve Politics
The trick is that some empires will responde better to deamands and others to pleas.
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Re: Discussion On How To Improve Politics
I think that just making the AI actually use all the options currently in the control files would be a huge improvement. It would be great to have the AI actually ask for help against an enemy or demand your surrender.
Next to that, I think the best thing would be to change treaties so they are not fixed in an ordered ranking but open. You should have a set of checkboxes in the treaty window and be able to check off which benefits you want to offer/request from the other empire. Maybe I want to share intelligence points but NOT trade with a nearby neighbor. You cannot do that under the current system. If I could check "Shared Intelligence points" in the treaty window and nothing else then I could do that... [This message has been edited by Baron Munchausen (edited 10 September 2001).] |
Re: Discussion On How To Improve Politics
Yes, players, but not AI. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif AI would not know a bribe from a bend over and take it deal. :0
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