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EA Ermor healing and healing mechanics
I have 39 afflicted units in my capital, with 92 total afflictions among them. 9 bishops (20) and an arch bishop(30) all healing. Healed for 4 turns.
turn 1 = 2 individual afflictions healed (no units totally healed) turn 2= 4 afflictions healed (1 unit healed) turn 3= 5 afflictions healed (no units) turn 4= 1 affliction healed. (no units) Now I know ermors healers are inferior to arco, and its true that some of the units were old or diseased, but surely the math here is a little nonlinear? Can someone explain why the cure rate is so low relative to the expected value? Also is there a spoiler on age and scales/paths? I can't find one via forum search and the manual is not helpful. Thanks for your time, Rabe |
Re: EA Ermor healing and healing mechanics
Faq
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Re: EA Ermor healing and healing mechanics
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Re: EA Ermor healing and healing mechanics
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Depending on the cost of the healers, and the value of the units being healed, it can be advantageous to stack more of them, else you may be waiting a long time (and you still might, damn you random!). |
Re: EA Ermor healing and healing mechanics
I don't think it's automatic for any afflictions. If it is, then a single Arcosephale priestess should always heal those afflictions in one turn on any number of troops. I don't think that matches what I've seen. I wasn't looking for that specifically so I could be wrong.
It may be well be a high (~90%) chance, but I don't think it's 100%. |
Re: EA Ermor healing and healing mechanics
the numbers still don't fit w/ what rabelais seemed to be experiencing, unless these were undead units, or afflictions due to age, or all extremely intransigent ones like neverhealing wound.
in my experience, healers, like the faerie queen, seem to be extra-ordinarily bad at healing much; i'm not quite sure why. |
Re: EA Ermor healing and healing mechanics
It's a 4 turn sample.
There is nothing statistical about that sort of a sample at all, especially when most of the healers involved were only (20). That is an extremely high chance of no effect at all, and factoring in the "resistance" that some afflictions have to healing, then I am not sure what you are expecting to see. I mean, what if all of these units are Feebleminded from Nether Darts spam? It could take ages to get them all with such weak healers. |
Re: EA Ermor healing and healing mechanics
Hey.
Thanks for all replies. I missed them in the faq because I stopped reading after the first message.... strange it didn't occur to me it CONTINUED. :confused: I agree the sample space is tiny, my concern was that it seemed like each healer was either not stacking, or was healing exactly one affliction on one unit and stopping, which struck me as different from how arco used to work. Mother of serpents has a 100% heal chance and the description strongly implies multi-heal. I haven't the time to test it, (4 month old baby, and wife home 24/7) but I suspect someone with better modding skills might (though it doesn't relate to an EA ermor bug possibility per se, but I'll assume there isn't one if no one else is seeing an obvious disconnect. How does the chalice work? I've never gotten it. The path spoilers for age are great, did I miss the death/growth scale spoilers, or are they elsewhere, does actual scale in unit province on the aging month have the only effect or is it globalized? Thanks for continuing to thwart my ignorance, Rabe |
Re: EA Ermor healing and healing mechanics
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I routinely has 30+ diseased sages, with a faerie quean that was attempting to heal them. I don't remember her *ever* curing a disease. |
Re: EA Ermor healing and healing mechanics
IIRC, disease from old age is pretty much incurable barring the Chalice - it's a special case.
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