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Tunes of Running Away
I'm trying to get a strategy worked out for LA Pan. The problem I'm having is with what seems to be friendly fire from the Pan songs.
The descriptions in the game say stuff like "This sinister tune frightens nearby enemies," for Tune of Fear. But half the times my Dryads cast it, they bolt from the battlefield in terror. It looks like they are on squares hit by the spell effect. So does "frightens nearby enemies" just mean that if enemies are near, they'll get frightened, but so will anything else? Or have I just somehow recruited a bunch of pansy Dryads who cannot stomach a little bit of battle. |
Re: Tunes of Running Away
Maybe they are just really bad musicians?
;) |
Re: Tunes of Running Away
I think I can hear Cacofonix playing
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Re: Tunes of Running Away
Possibly bug? Can't believe it's WAD if it goes this way :D
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Re: Tunes of Running Away
I remember testing this spell with EA Pan and it worked similar to the spell "Panic". Some of the enemies got their morale lowered but never did my units. I think you just got some unlucky rolls by morale check of your Dryads.
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Re: Tunes of Running Away
Quote:
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Re: Tunes of Running Away
Unlikely, they're zero range. Area effect, random squares around the caster.
Very hard to use offensively. |
Re: Tunes of Running Away
Brave brave sir robin, sir robin ran away...
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Re: Tunes of Running Away
Hmm, odd, my Dryads never run. Your dryads are wimps.
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Re: Tunes of Running Away
Thanks everyone.
I was imagining that the Tune of Fear was forcing a morale check. I should have noticed that it lowered morale numbers instead! And it does not lower the morale numbers of friendlies, just enemies. So my Dryads were just being a bunch of girly-girls. I also coincidentally switched from Satyr Sneaks (3 resources, no buckler) to Satyrs (4 resources, buckler), and took less losses in melee. It was probably my meat shields expiring that caused the Dryads to bolt. |
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