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HARM - too weak in penetration?
:doh:Just found that the HARM's off-map attack was too hard to penetrate a SP-SAM or SPAA gun, even the M2A2 or chinese HQ-7 though its penetration rate was 10 :doh:
Seems ridiculous:sick: Is it designed like that or just my bad luck? |
Re: HARM - too weak in penetration?
Bear in mind HARM isn't armor-piercing weapon, it has a fragmentation warhead designed to cut radars to shreds.
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Re: HARM - too weak in penetration?
Take a SEAD aircraft with PGM's as its secondary weapon. That's allot more deadly than it sounds. the ARM code attracts the ARM to the hex with the Radar in, then the PGM attacks the same hex. I've seen these attacks come in at extreme angles.
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Re: HARM - too weak in penetration?
In the process of my redesign on the USMC OOB (#13) this is one of the things I did.
Made sure SEAD aircraft had some sort of secondary weapon to actually kill (usually) the target their ARM fired on. Seems to work fairly well :) |
Re: HARM - too weak in penetration?
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Bob out:D |
HARM - too weak in penetration?
:( Just noticed there's no problem for the harm to hit but the chance for it to penetrate a SPAA or SPSAM was too low.
:( The munition of aircrafts couldn't be replenished, it's really annoying. Would the unpenetrating hit destroy the AA's radar?:confused: |
Re: HARM - too weak in penetration?
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Re: HARM - too weak in penetration?
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But since the target is not totally destroyed, it can still shoot albeit with very low accuracy. |
Re: HARM - too weak in penetration?
Ok this is slightly off topic, but sometimes I've seen the message "radar shuts down", which obviously makes the missile miss almost certainly. My question here is, how long will it take for the radar to go back online. Next turn? Never? Instantly?
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Re: HARM - too weak in penetration?
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So any following strike planes will get a bye from radar-directed AAA from that launcher this turn. Cheers Andy |
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