.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   not shooting (http://forum.shrapnelgames.com/showthread.php?t=41203)

istol November 11th, 2008 09:57 AM

not shooting
 
i encoutered a strange thing

my entac jeep is not shooting even it got ammo it got ready status and damage 0 and still isn't some mmg or something shot at it but did not hit

any quesses what's going on ?

another strange thing is i bought hizbollah in -85 (same fight as the entac jeeps) and one of them got's the SAM and it is the reason i bough it (because none other have sam in lebanon -85 and im facing russians...) and it happens that my hizbollah's have shot 0 shots in ~30 turns with sams why is this ? they can see the choppers going at it and still wont shoot why ? i tried to nullify all other weapons too * * * 1 (1 for the sam)

friend got one theory that they are irregulars and wont work well and we thought maybe the helo have to stop in his vision and range and u have to shoot with ur turn ? but against skilled opponent that is almost impossible and the use of sam's have been in our games mostly of opponent's turns

so i choose bunch of useless sam's ? or what's the deal here ?

how can i use them effectively ? how can i SAM my enemy's helo's

Koh November 11th, 2008 11:21 AM

Re: not shooting
 
Are you sure the enemy is not within the mimimum range of your entac jeeps? They seem to have a minimum range of 8 hexes. Same goes for your supposedly strela-2 -armed hizbollah groups. The strelas have a minimum range of 9 hexes.

- Koh

istol November 11th, 2008 12:22 PM

Re: not shooting
 
no that is not the case the case with entac is he got 0 shots even i dont really know why the other one just last turn got 1 and can shoot again <- status ready so the moving thing is not the case and like i said no damage

the hizbollah thing is not that either it must be something more simple or something more complicated the helicopter were definetly in range 72 is the max range in those and they were somethin like i think 20-60 range and running wild there and my hizbollah is in the hill but does not shoot any of them has not shoot in the whole game (30 turns played) kinda frustrating... im battling russia with helicopters without sam's (or i do have but not shooting ones)

DRG November 12th, 2008 08:34 AM

Re: not shooting
 
Post a save game and we'll all look at it. There is no way to re-create the exact events without one

Don

istol November 14th, 2008 03:51 AM

Re: not shooting
 
hmm can you look other turns with the current save game because we have played it forward

Mobhack November 14th, 2008 08:29 AM

Re: not shooting
 
Quote:

Originally Posted by istol (Post 651754)
no that is not the case the case with entac is he got 0 shots even i dont really know why the other one just last turn got 1 and can shoot again <- status ready so the moving thing is not the case and like i said no damage

Like Don said - send a save game showing the the problem as it saves loads of complicated explanation.

Other than that - how about checking if your ENTAC jeep has ammo remaining?.

Is it stationary?. Missile users that move usually have 0 shots.

Is it inside minimum range for the missile (8 hexes) or outside max range (40 hexes)?.

Quote:


the hizbollah thing is not that either it must be something more simple or something more complicated the helicopter were definetly in range 72 is the max range in those and they were somethin like i think 20-60 range and running wild there and my hizbollah is in the hill but does not shoot any of them has not shoot in the whole game (30 turns played) kinda frustrating... im battling russia with helicopters without sam's (or i do have but not shooting ones)
Had you moved them? - remember that missiles that move tend to go to 0 shots. Is it inside min or outside max range?.

The Hiz units are not inf-SAM class. They are infantry classes. They have no EW because non-AAA classes do not have EW. Infantry units should not have SAMs, but some OOB designers put them in anyway. If they do - then they will be rather pathetic against planes with any EW.

I tried a test game - AI hiz units with the SAM will not op-fire, probably because they are not specialist AA units and also possibly because the hit percent with the zero EW makes firing not worth the while.

When I flew some hinds forwards so a few were spotted, then they sometimes fired SAM in opfire, triggered by either movement of a helo or by its mate firing at troops. But I knew there were other ones with SAMs nearby, those refused to fire.

Same occurred when I tried a test game swapping sides. They did not fire at pre-programmed Mig-21 strikes. They did not opfire at MILs dropping off desants. When it was my turn the MILs still in range could be happily shot at by the SA-7 hiz sections in LOS, but at a mere 3-5% or suchlike to-hit helos 30 hexes away. This merely triggered an evade move from the transport helos.

These Hiz sections basically will not fire their SAM unless they are spotted when they may fire opfire - but as the hit chance is so dire, maybe not even then. That is not a bug, but a function of being non-AA specialists with an AA weapon with a dire to-hit chance.

Cheers
Andy

istol November 14th, 2008 10:09 AM

Re: not shooting
 
thanks about the answer that clears things up much for the hizbollah thang


All times are GMT -4. The time now is 08:41 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.