![]() |
A question about size 0 unit (FO, Sniper & Scout)
I want to know that if given the same stats, is FO unit as good in hiding as sniper & scout?
|
Re: A question about size 0 unit (FO, Sniper & Scout)
Quote:
Cheers Andy |
Re: A question about size 0 unit (FO, Sniper & Scout)
Thanks Andy!
In the manual it said the sniper had special ability to hide & difficult to hit. I thought it is something beyond being of size 0. And thanks again for the great game. I only found it (and the forum) recently and enjoyed it a lot. |
Re: A question about size 0 unit (FO, Sniper & Scout)
Quote:
Sniper classes (And to a lesser extent the H/MMG classes) are better than regular grunts at engaging dug-in troops too. They take less of an accuracy hit for target inside trenches/foxholes. And the sniper protection does not apply to other snipers fire, H/MMG section fire, arty, or in hand to hand or at range 1 or less. So counter snipers with H/MMG sections, counter-sniper fire, shelling, or first suppress them and then close and engage with the bayonet. Cheers Andy |
All times are GMT -4. The time now is 10:45 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.