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Experience gain and Arty Calling
Hi all,
I have played this game for a while and I really like it. I have some questions. 1. Experience gain In the manual it said that you can gain exp by just hitting the bad guys and if there is a kill (esp the first 5), the exp will boost up. It also mentioned that killing the crew will gain nothing except a kill mark for your unit. My question is that how about firing at the crew? Do I gain exp by firing at crew? And suppose a unit's first 5 kills are all "crew kills", i.e., destroying crews, do they waste the first 5 kill bonus? 2. Arty calling Suppose my FO has no LOS to bad buys but HAS LOS to a hex adjacent to the bad buys. Where should the arty be called on? The empty hex with LOS or the hex with enemy but without LOS? Which way is better? Thanks. B.R. Ironfist |
Re: Experience gain and Arty Calling
Quote:
Crews are valid targets anyway. A killed crew cannot recrew its weapon or vehicle. So if say CB fire makes a mortar crew abandon, then pond the ground behind the abandoned mortar to try for the now unseen running crew. If playing a PBEM campaign against another human, the crew may be part of his core - so kill them and the replacement he will get will tend to be less experienced in the next battle. Quote:
NB - the new EXE will make that choice more relevant since adjusting fires onto hexes that are not in the observers LOS will attract more delay. Cheers Andy |
Re: Experience gain and Arty Calling
Thanks Andy.
So I guess killing crew just does NOT give your victory points but does give your experience. Best Regards Ironfist |
Re: Experience gain and Arty Calling
Quote:
A crew is the tank or gun it abandoned. Kill them and you are certain of the points value of that kit. A crew can abandon a damaged (even 1 point) vehicle or run away from a gun or mortar due to shelling and if left alone may recrew it, thus making sure that abandoned unit is not counted destroyed at battle end if their side lost badly. Or that it is not used again during the battle by the other side. A stray crew that is sitting about pinned may spot your troops for the AI as well. That may attract incoming mail. Policing up crews is therefore good policy, but they are not worth the shots if there are other healthy enemy about to be dealt with. Andy |
Re: Experience gain and Arty Calling
Andy, Thanks for the heads up on the arty mod, calling in fire is IMHO a weak point I have and I'm working on fixing it. I won't go into the details as I'm sure my "enemies" Int Gathering Networks would take adavntage. :p Thanks again.:D
Bob out:D |
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