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Asia Twist - Wraithlord Wins!
Greetings:
This PBEM game uses the Asia Twist map that I finished recently. These are the settings: Era: Middle Map: Asia Twist (with randomly assigned preset starting positions that come with the map) # of Players: 19 (16 land; 3 water) Starting provinces: 1 Indies: 7 Special Sites: 45 Money/Resource/Supply: 100 Random events: common Score graphs: on Hall of Fame: 15 Research: Standard Renaming: on Mods: none Victory condition: 1 victory point in each player capital. Must control 7 out of 19 to win. Hosting schedule: Daily through the first 15 turns, then 3 turns/week hosted on Tuesdays, Thursdays and Sundays at approx. 9:00 pm. Boston time. By the way, I still host games by hand. This is not a llamaserver game (although I think the llamaserver is way sassy). :) You can find the map here. You should download both the .rgb and .map files. http://www.mediafire.com/file/12jekd3hzgz/AsiaTwist.zip Player List: Arco - - - > Dragonfire Ashdod - - - >Meglobob Atlantis - - - > Jim Morrison Bandar Log - - - > Pasha Caelum - - - > Revolution C'Tis - - - > Wokeye Ermor - - - > mscfish Eriu - - - > Slobby Jotunheim - - - > Wraithlord Machaka - - - > KO Mictlan - - - > Nikelaos, then Alneyan and now Quantum Mechani Oceania - - - > Dectilon Pangaea - - - > DonCorazon Pythium - - - > okiN R'lyeh - - - > Aristander Shinuyama - - - > djo Tien Chi - - - > Aethyr Ulm - - - > Grudgebringer Vanheim - - - > Archae WRAITHLORD WON ON TURN 79. |
Re: Asia Twist - Pbem (open)
Welcome, Meglobob!
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Re: Asia Twist - Pbem (open)
Welcome, Slobby!
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Re: Asia Twist - Pbem (open)
CBM, maybe? ;)
As far as VPs go, maybe 7 would be better, would require a bit of momentum to get there, but shouldn't drag the game out tooooo long. Maybe Magic Sites at 50%? :D Okay, I'll be good. :p |
Re: Asia Twist - Pbem (open)
I have only just joined but I would love CBM mod as well, remember it includes worthy heros as well.
Everything else looks good. |
Re: Asia Twist - Pbem (open)
Welcome, Nikelaos.
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Re: Asia Twist - Pbem (open)
Hi:
Because the map is big, I'd prefer to keep special sites at 45. A 7 victory point requirement is okay. I don't think we want it to be any higher than that. I like it when games end by around turn 80. I have nothing against the Conceptual Balance mod. I like the game both ways, but I think it would be groovy to play the game with KO in full vanilla style. Pasha |
Re: Asia Twist - Pbem (open)
Welcome, Dectilon
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Re: Asia Twist - Pbem (open)
Quote:
And I'm fine with the Magic Sites, just figured I'd try. :p I likes me some gems! |
Re: Asia Twist - Pbem (open)
Thanks for pulling this together Pasha and for the beautiful map. I'm looking forward to a vanilla game.
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