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M6 Linebacker specs
Hey guys,
I'm not in front of my home computer what are the anti air specs or the M6 Linebacker?? I ask because for this: FIRE CONTROL A digital compass and gyro-stabilised turret allow automatic slew-to-target acquisition on the move. This auto-slew function accurately positions the launcher on a designated target reducing target acquisition time. The shoot-on-the-move capability has been demonstrated at a speed of 40km/h. Target acquisition is provided by the US Army's forward area air defence Sentinel radar. The Raytheon AN/MPQ-64 Sentinel is a 3D I/J band phased array radar. Acquisition is achieved automatically by a single stroke on the commander's situation display, which commands the turret to the target line. Target classification and location symbology are displayed to the gunner in the Raytheon Integrated Sight Unit (ISU). The ISU also displays Stinger missile status and seeker position information to the gunner for positive targeting confirmation before launch. The system includes optical, TV and thermal imaging channels. |
Re: M6 Linebacker specs
I hate to quote Wackipedia - but it is usually a good starting point at least for non-contentious stuff.
http://en.wikipedia.org/wiki/MPQ-64_Sentinel Your query is about the Sentinel - that is a Hummer-mounted search radar, which is a separate air warning vehicle for all stinger units. It ain't mounted on the M6 Linebacker Bradleys. SP does not model separate AAA search radars or directors. All SP ADA units will auto point at air targets, they do not need to be cued in by a third party. However - I did notice a few data points in the linebackers that need addressing, on the queue now. Andy |
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ADA = Air Defence Asset? Late US thought only patriot would react to stand off air attacks but are you saying all SP SAM will if in range |
Re: M6 Linebacker specs
I was wondering the same.
The more I think about it. You say it is a central radar system. We cannot simulate tha in the game but, it should?? be represented by a radar setting in he unit?? Right?? |
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Any SP unit with a possibility to fire will tend to point at passing planes - it is the reaction code that determines if it then does. They all act as if there is an overall search radar warning of incoming planes built into the game code so they usually "cue" (point) towards the passing aircraft even if they do not take the shot. Air Search radars are not modelled at all in SP - everyone is fully aware of a plane and if in LOS (visual, thermal or radar FC) can pop at it. There is no IFF, so friendly air is not engaged, either. Some units are treated as having AAA directors, even though in reality the director is another separate unit. Most area SAM (e.g. Sa-2, Patriot), and many guns (40mm Radar, 57mm radar)are treated so. An AAA director is used for fire control - gun laying or missile guidance, not search. There is no separate unit in SP representing the Gun Dish fire control radar for a 57mm battery. All units of the battery would actually jointly fire together at the same target under its control, not each pop at individual targets. All 6 57mm would in reality simultaneously fill an area of air with predicted bursts. Just like an SP artillery battery has no separate HQ unit which is the actual controller/computer of indirect fires for the battery, and has the artillery board or later on a computer. Each individual gun or mortar element in the game acts as if it is a mini-battery all of its own. ADA = Air Defence Artillery. Tends to be used to include SAM systems as well these days, so it may have morphed into "Assets" as you say. Any SAM with a long enough range can engage a stand-off attack (or at least get a shot on planes as they approach). It may be 80 range, so some shoulder launch SAM may pop off at such targets. The code does treat a stand off plane as at a fixed range anyhow. Andy |
Re: M6 Linebacker specs
Thanks for clarification, while I am on it do Command vehicles as present in some OOBs serve any other purpose than transport. I am thinking no
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Don |
Re: M6 Linebacker specs
Yea, Thanks Don. It is just sometimes hard to get into our minds.
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Similarly, from time to time some folks come on the forum and bang on about how the Russians should have K model command tanks for the company HQ for "realism" or some such. However apart from duplicating nearly every Russian tank element in the game with a little less ammo carried for the (not modelled) second radio all that would do in SP is identify exactly which enemy units to kill first to your opponent. Because detecting a unit in SP games results in instant target identification right down to the exact sub-model. Cheers Andy |
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There are "command Vehicles" in the Russian OOB . All are unit class 122 (Light Support APC). There is nothing at all special about that unit class but generally the MT-LB's used as "command vehicles" in that class have a slightly higher vision rating than other MT-LB's but they do not have any special communication abilities The HMMWV's in the USMC OOB with 40 vision used as "command Vehicles" are similar. Normally HMMWV's don't have 40 vision Don |
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