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What is it with new shipsets?
Ok I admit with SEV I'm a little stumped, I have downloaded a lot of new ship sets and have one very big problem.....THEY DONT DO ANYTHING!
I mean the AI for SEV isn't brilliant to begin with but the user created ship sets dont build any ships or colonize or anything and I know for a fact not every user created ship set can really be that dumb. So what am I doing wrong? I generally just unzip it into the Empires folder so is there something I'm missing? |
Re: What is it with new shipsets?
Are they just shipsets without any AI included?. I would think a mere shipset might have default AI otherwise, but maybe it's not the case. They're just meant for people to use.
If someone is jealous of the quality of the peas someone is eating, does that mean they have pea-ness envy? |
Re: What is it with new shipsets?
The main problem is that a lot of the shipsets that are available for SE5 don't have AI files that are functional with v1.74. You can copy a set of default scripts (from the Empires\Default folder) into the race's folder, replacing the "default" part as per the race name.
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Re: What is it with new shipsets?
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Anyway so what lines of code do I have to replace to get the AI file to work correctly? All of them or just like one or two lines? |
Re: What is it with new shipsets?
You don't really have to change any lines in a data file.
Copy "Default_Main_Script.csf" and "Default_Setup_Script.csf" from the Empires\Default folder into the custom race's folder. Replace the "default" part of the name with the race's name. You may have to re-name (or delete) the old non-working AI scripts. |
Re: What is it with new shipsets?
Nice game but it does not inspire me to play it. And happy turkey day USA.
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Re: What is it with new shipsets?
I know the topic is about shipsets, but it got me to thinking about what do you do about updating mods that may be not work when a new patch of the game comes out. Is there a similar line switch that will work?
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Re: What is it with new shipsets?
If it is script related, you have to get the source, update it with whatever changes were made that break the scripts, and recompile. If you can't get the source, the mod is forevermore dead in versions past its release. Otherwise, you just have to trawl through the data file errors the game spits out, fixing them.
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Re: What is it with new shipsets?
Most shipset authors just copied and re-name existing stock AIs and stock them in their sets. So there's no harm doing the same to bring them up to the latest SE5 patch.
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Re: What is it with new shipsets?
That doesn't really apply to (most) mods, though.
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