.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   How do we spread the word on what a great game this is? (http://forum.shrapnelgames.com/showthread.php?t=4134)

Captin September 11th, 2001 05:47 PM

How do we spread the word on what a great game this is?
 
Any ideas?

Captin September 11th, 2001 06:01 PM

Re: How do we spread the word on what a great game this is?
 
To start, why not go to the link at Gamespot and write a good review.
http://gamespot.com/gamespot/filters...366559,00.html

dogscoff September 11th, 2001 06:04 PM

Re: How do we spread the word on what a great game this is?
 
Tell your friends, write good reviws at any reviwe sites like ciao and hassle Shrapnel for merchandise (ie T-shirts=-)

Other than that, I don't know.

Captin, I suggest you come on over to the "War" thread - that's where everyon else appears to be.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

Antonin September 11th, 2001 06:37 PM

Re: How do we spread the word on what a great game this is?
 
Has there ever been any advertising for the game?

------------------
"Gentlemen, we have nearly a thousand ships waiting to be thrown into the fight at the proper moment to seize control of the Foundation. I say we should change that. I say, throw those thousand onto the board now--against the Mule."
-- Randu of Haven, from "Foundation and Empire," by Isaac Asimov

Captin September 11th, 2001 06:53 PM

Re: How do we spread the word on what a great game this is?
 
I have the radio and CNN on for the "War" part, just trying to keep busy on something else.

Tim Brooks September 11th, 2001 07:08 PM

Re: How do we spread the word on what a great game this is?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Has there ever been any advertising for the game?<HR></BLOCKQUOTE>

Yep. Close to $10,000 to date and more planned for the Christmas season. But obviously NOT very effective, if you had to ask. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


------------------
Tim Brooks
Shrapnel Games

[This message has been edited by Tim Brooks (edited 11 September 2001).]

capnq September 11th, 2001 09:20 PM

Re: How do we spread the word on what a great game this is?
 
This seems like as good a place as any to mention that the November issue of PC Gamer has reviews of Combat Command 2: Desert Rats and of Remote Assault, plus a news ticker mention of The War Engine.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

dmm September 18th, 2001 07:57 PM

Re: How do we spread the word on what a great game this is?
 
Maybe we could get LCC to do word of mouth advertising. He likes to post and email, and apparently needs something constructive to do.

arthurtuxedo September 19th, 2001 09:28 AM

Re: How do we spread the word on what a great game this is?
 
Judging from the fact that they sold out their stock multiple times, I assumed the game's sales were doing pretty well. Was I wrong?

Tenryu September 20th, 2001 01:11 AM

Re: How do we spread the word on what a great game this is?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gritsucker:
Judging from the fact that they sold out their stock multiple times, I assumed the game's sales were doing pretty well. Was I wrong?<HR></BLOCKQUOTE>

Yeah, you prolly are Gritsucker. I suspect that SSI's "Reach for (your Wallet) the Stars" sold way more units even though it is a fairly poor game.

The way I see it MM made the following serious mistakes:

1. Spent way more then 2 days coming up with a solid game design to try and satisfy their target customers.

2. Didn't spend the other 99% of their budget on glitzy graphics while firing the design team.

3. Didn't claim to be a "real time strategy" game.( I'm still scratching my butt trying to figure out just what that term really means. I think it means, "We couldn't figure out how to work up a good turn phase order sequence and our customers will be too dumb to notice.")

4. Didn't slap the half finished project up on the shelves of CompUS for $49.95 and stop supporting it.

5. Didn't sell MM to Hasbro.

http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
*******************************************
I just keep recommending SEIV to anyone I know that likes this sort of game. MM does produce a quality product. There's only one other game I've spent more time playing the past year then SEIV. Since I buy like 60 plus pieces of cr#pola a year claiming to be great games, which rarely are, I suppose that says something.

Damn! I'm cynical. LOL!



All times are GMT -4. The time now is 06:03 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.