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BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
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anybody know this error?? i am running a conceptual balence 1.3 mod MAN Any ideas?? |
BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
http://img265.imageshack.us/img265/4...rpicty4.th.jpghttp://img265.imageshack.us/images/thpix.gif
Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga Then the game crashes and that game name can not play again. I tried deleting the trn file and 2h file and it still resolves to this error. I a running Window Vista Dom 3 version 3.21 Conceptual Balence 1.3 |
Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
As per what the error says, it cannot open that graphics file. The graphics file is probably not where it is supposed to be. The reason you are just now getting the error is because this is the first turn the graphic would have came into play.
To fix it, you probably just need to open the worthy heroes mod, find dogfriend and change the path to "Worthy_Heroes/" instead of the typoed "Worhty_Heroes/". |
Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
ok i found the code in the mod. what should i change it to?
-houndkeeper #newmonster 2819 #copystats 60 #name "The Houndkeeper" #spr1 "./Worthy_Heroes/Dogfriend.tga" #spr2 "./Worthy_Heroes/Dogfriend2.tga" #hp 13 #str 12 #att 12 #def 13 #prec 12 #mor 12 #mr 14 #maxage 200 #forestsurvival #summon1 1770 #descr "Though the Sidhe have left the lands of Man, once in a very long while a human is born with almost full blooded sidhe heritage. The signs are often suble and most never guess the source of thier grace and fortitude. Most who find themseves blessed with such are drawn to the glory of becomeing knights or wardens, but the one with the greatest sidhe legacy in generations choose more scholarly pursuits. He has led an unremarkable life of contemplation in a monestary, but his uncanny knack with the great green Cu Sidhe has brought him unwanted fame, and wardens and witchs are known to search him out when they have need of the huge hounds." #end #selectnation 30 #hero4 2819 #multihero1 58 #end |
Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
#spr1 "./Worthy_Heroes/Dogfriend.tga"
#spr2 "./Worthy_Heroes/Dogfriend2.tga" These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line #copyspr 848 , the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem. |
Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
It may be simpler. My Worthy Heroes tgas were actually in mods/mods/Worthy_Heroes/
It looks like they got unzipped one level too low. If you installed them the same way, that might be the problem. Just move the Worthy_Heroes directory up one level, into dominions3/mods instead of dominions3/mods/mods |
Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
it worked thanks!!!
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Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
Tried this still fails horribly, of course I'm not running worthy heroes per se, running CBM
advice? Quote:
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Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
CBcomplete_1.3.dm uses sprites from the Worthy_Heroes directory inside mods.
But the current 624209-CB1.3.zip here does not include those images. You'll need to install the WH mod, including subdirectories, it's here: http://forum.shrapnelgames.com/showp...30&postcount=5 |
Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
As an aside, I made the Dogfriend sprite, but qm named it.
He's a fun hero. |
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