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How many warp points can you open in the same sector?
Answer anyone?
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Re: How many warp points can you open in the same sector?
10. same as you can open in the same system. and you can open them from the same ship, too.
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Re: How many warp points can you open in the same sector?
Nope, you could effectively lock yourslf in. Obviously this could caus game balance issues, since a player could simply isolate himself in times of trouble.
For this reason I think changes need to be made: -allow infinite warp points per system. -introduce warp point blocker facilities -introduce successive levels of warp point creator which can be blocked by successive levels of blocker, much like cloaking now. (ie my enemy has a level 3 blocker in his system, so I have to research wp creator 4) I also like the "initial instability" idea suggested in the current FTL thread. Perhaps a time limit could be imposed on the closure of warp points (ie can't close it immediately after opening it), so opening a wp into enemy territory leaves your systems exposd as well. All hard code of course... ------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: How many warp points can you open in the same sector?
You sure about that. You could lock your self in.
No One way warp points?? ------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: How many warp points can you open in the same sector?
You can create as many as you like in the map editor, but in- game the limit is 10 per system. As far as I know you can't create one- way warp points in- game so that is an entirely academic question.
I don't think a player should be able to lock themselves in (or at least not without *severe* risks/ penalties.), but likewise I don't like the idea of being able to strike anywhere in an opponnt's empire without any warning at all. ------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: How many warp points can you open in the same sector?
Isn't the 10 WP limit set in one of the .TXT files? ISTR changing it in one of the earlier Versions of the game but haven't tried it w/ 1.41
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Re: How many warp points can you open in the same sector?
tested and verified, it is absolutely possible to lock yourself in. all you need are 11 systems, and the wp openers to do it. you could then build up those worlds to the max with all kinds of crazy sphereworlds and construction bases. then you could desingnate a bastion sector where you could build all kinds of crazy defense bases, and open one warp point out from there, taking one system at a time and adding it into the mesh.
but, this would take far more time than is practical, and if anyone isolates them selves in a multiplayer game, i would probably call the game over, as the other player could take the opportunity to do the same thing. ------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: How many warp points can you open in the same sector?
talk about static defence.
I can see some good from this as well as long as it is not abused. It is a good way to keep people from attacking you from behind. Too bad you cannot make one way jumps. That would counter it. ------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: How many warp points can you open in the same sector?
What would happen if say you had 20 systems and you created 10 warp points in each system only going to the 20 systems and you did this until their were 10 warp points in each system.
Could you lock your self in Or could some one still create a jump point into your systems????????? ------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: How many warp points can you open in the same sector?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> all you need are 11 systems... <HR></BLOCKQUOTE>
Can't you open warpoints to the originating system? In which case you'd only need one system w/ all warpoints leading to the same system. ------------------ Assume you have a 1kg squirrel E=mc^2 E=1kg(3x10^8m/s)^2=9x10^16J which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. Fear the squirrel. |
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