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 #com not working right? 
		
		
		Has anyone successfully used the new magic site modding commands in the latest patch?   
	I have tested #mon successfully, but the #com command only produces recruitable non-commander units (e.g., it's the same as #mon). Anyone else?  | 
		
 Re: #com not working right? 
		
		
		Same for me. I reported it a while ago, but perhaps not to the proper bug thread. 
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 Re: #com not working right? 
		
		
		It was an okay report, Endo. I just haven't gotten around to doing a revamp of the shortlist thread. Not been much to add. I'll need to do that this weekend. 
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 Re: #com not working right? 
		
		
		Thanks guys.  At least I know I can leave my mod as-is, and it will fix itself with the next patch. 
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