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#com not working right?
Has anyone successfully used the new magic site modding commands in the latest patch?
I have tested #mon successfully, but the #com command only produces recruitable non-commander units (e.g., it's the same as #mon). Anyone else? |
Re: #com not working right?
Same for me. I reported it a while ago, but perhaps not to the proper bug thread.
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Re: #com not working right?
It was an okay report, Endo. I just haven't gotten around to doing a revamp of the shortlist thread. Not been much to add. I'll need to do that this weekend.
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Re: #com not working right?
Thanks guys. At least I know I can leave my mod as-is, and it will fix itself with the next patch.
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