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Bail out negates opfire
While fiddling around I couldn't help noticing that bailing out the crew from a vehicle loaded with troops unloads the vehicle without giving the enemy opfire. Is this intended behaviour? Or a result of "this really needs to be done this way or the game will break"?
- Koh |
Re: Bail out negates opfire
I will have a look at this
Andy |
Re: Bail out negates opfire
Koh are you sure that there were even 1 enemy unit somewhere near your vehicle? I mean that enemy had enough firing range to fire your unit and/or there was not any forest/buildings/etc. between vehicle and enemy?
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Re: Bail out negates opfire
Crews can be very small; could it be that the enemy just didn't spot the crew?
Oh, you are saying the troops were unloaded by bailing out the crew; and the troops weren't shot at. |
Re: Bail out negates opfire
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- Koh |
Re: Bail out negates opfire
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Manually splitting a unit now has a subsequent call to the opfire trigger code called on the newly-generated crew unit (both games). Not added to the unit destruction code - as the firer was targeting the vehicle and the generation of a crew is an unintended by-product. Andy |
Re: Bail out negates opfire
What about troops carried by the bailed out vehicle? When the vehicle is bailed out the troops get unloaded for free. Will they now trigger opfire as well?
- Koh |
Re: Bail out negates opfire
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Andy |
Re: Bail out negates opfire
We'll get this sorted out so the passengers don't get a free ride on the unloading when the crew bails
Don |
Re: Bail out negates opfire
Can i make the crew "voluntarily" bail out of a vehicle?Didnt knew that D:, how to?
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