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troops and range
pardon my ignorance, but what, if anything is the point of range on a troop weapon?
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: troops and range
Apparently the outcome of troop combat is calculated by an algorythm which takes weapon range, damage, reload, shields etc into consideration.
Not sure if it works as advertised though. There was some doubt a while back whether any weapon other than "ground cannon" actually works with troops. Can anyone confirm? ------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: troops and range
bombs/rockets used to work, when they existed. i have used racial weapons on troops with success.
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: troops and range
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Not sure if it works as advertised though. There was some doubt a while back whether any weapon other than "ground cannon" actually works with troops. Can anyone confirm?<HR></BLOCKQUOTE>
What do you mean? I'm happily conquering AI homeworlds with troops armed with that organic lightning bolt thingy. |
Re: troops and range
OKay, fair enough. I've ben playing it safe all this time and using ground cannon exclusivly.
------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: troops and range
I have never used troops. Are they worth the investment ???????????
------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: troops and range
Well, how important is it to you to capture an opponent's planet intact? In an espionage-free game, it might be quite useful since it's the only way to take an intact colony from an unwilling (if you consider surrender, rather than fighting to the death, as a willful choice) foe? If planets are scarce (say, Ancient galaxy) this may matter even more.
------------------ -- The thing that goes bump in the night |
Re: troops and range
Well... I use a modified data set (of my own design)
I have a mount that increases the range of weapons for troops which means you can build em and have em shoot out into space and hit ships. To ballance this I have a negative hit modifier on em. Seems to work out pretty good. Also they can still shoot out into space even without the mount... just the range is limited... though in MP I have found this usefull for stopping transport ships that want to drop troops down. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Sorta a preemptive defense... shoot em before they land. |
Re: troops and range
i bet in a hundred years, our troops will be able to shoot out into space. that would kick ***. im not positive what it would be good for, but it sure would kick ***.
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: troops and range
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrien:
Well... I use a modified data set (of my own design) I have a mount that increases the range of weapons for troops which means you can build em and have em shoot out into space and hit ships. To ballance this I have a negative hit modifier on em. Seems to work out pretty good. Also they can still shoot out into space even without the mount... just the range is limited... though in MP I have found this usefull for stopping transport ships that want to drop troops down. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Sorta a preemptive defense... shoot em before they land.<HR></BLOCKQUOTE> Troops can shoot out into space? In SE IV? How do you get fire control? |
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