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A few teething problems with AATF: Assistance much appreciated
I bought AATF this weekend after playing the demo. I'm looking forward to receiving the manual, as it may help with a couple of "issues" that are limiting my enjoyment of an otherwise terrific sim. Two caveats: This is my first experience with this series of games so I may be missing something obvious, and it's also possible that my tactics are deficient. Having said that...
In the Tutorial mission, the following things baffle me: - The command to dismount infantry from Black Hawks does not always work. I have experimented with different locations, such as clearings, light woods vs. heavy, etc. but 50% of the time the command won't "take", even over the necesary passage of time, and the helicopters take damage from being stationary and exposed. - Obviously one solution to the above is to attempt to dismount infantry further away from suspected enemy positions but this seems to cancel out the tactical purpose of helicopter airborne ops which, to my understanding, involve close insertion. - I have tried to use indirect smoke missions to make these problematic insertions easier but do not know from the arty menu acronyms which, if any, of the munitions options are smoke. - The helos seem unwilling to fly over certin types of terrain such as thick forest. I have tried to insert infantry for a "back door" assault, again assuming this kind of mobility to be tactically appropriate. I have so far been unable to maneuver a helo unit into position. As you can gather, I have a lot to learn. And I really like the sim, especially the tac-AI. However, I'm a little aggravated by the above issues because I'm caught between a rock and a hard place: close insertion is too inconsistent and time-consuming for the airborne platforms to survive and a more distant insertion inhibits coordination and seems tactically inappropriate. And I don't know why the dismount command appears to work in some circumstances and not in others. I'd really appreciate being set straight here as this game has great potential for me as long as I can overcome the initial frustration. Many thanks. |
Re: A few teething problems with AATF: Assistance much appreciated
Thanks for you purchase. I hope I can help.
The bottom line up front is that the game is going to behave like the real world. If units don't do something in real life, it is probably because it will get them killed. If something will get you killed in real life, it will get you killed in AATF. Now to some specifics. Quote:
NOTE: Helicopters with fastrope capability (like those in the Mogadishu scenarios) CAN dismount over buildings, etc. If you are playing the game with only platoon or vehicle icons showing (not individual aircraft/vehicles/teams) it can be a little hard to tell if all of these conditions are met. For instance, depending on the formation, the platoon icon can be over open ground while the individual aircraft are over trees. Also, sometimes, the platoon icon will appear stationary while aircraft are shuffling about to regain or maintain a formation. Try either turning on the "show vehicles" option and positioning the aircraft manually, or putting the platoon in the "none" formation before dismounting in smaller clearings. This will fix this problem. This WON'T help if the aircraft are being suppressed, which leads to your next comment... Quote:
This can sometimes lead to alot of walking for infantrymen, but that is what they do. Better walk up and and surprise the enemy from the rear than land in the middle of his kill zone. From a game play persepective, you can always speed up the clock to blow through the walk to the objective from a distant LZ. Quote:
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I hope some of this helps. |
Re: A few teething problems with AATF: Assistance much appreciated
This is very helpful indeed, Patrick. I put a lot of time into high-fidelity battlefield sims that seem worthy of the investment, and this one certainly does. It is extremely useful to know that the sim models terrain, suppression and other factors affecting dismount operations so rigorously and that aircraft can be managed individually. I'm also happy to learn that close insertion is not SOP. Finally, I'm sure my problems with getting aircraft into a rear LZ relate to your point about suppression; is there any graphic indication of suppression versus the red line that I assume indicates direct fire? Please bear with me, my manual has not arrived yet but I was eager to get going.
Again, thank you for a most welcome and helpful response. PS: Why is it that the demo displays individual infantry units where the game appears to present a single infantry icon in the tutorial mission? I do not intend to micromanage infantry but I wonder if there is an option to view individual units such as MGs, mortars, etc. |
Re: A few teething problems with AATF: Assistance much appreciated
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http://www.shrapnelgames.com/ProSIM/...s/screen_5.jpg I am glad you are enjoying the game. Please let me know if you have any more questions. |
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