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-   -   air strikes (http://forum.shrapnelgames.com/showthread.php?t=41444)

istol December 2nd, 2008 12:15 PM

air strikes
 
anyone have similar problems that air strikes are getting their own ideas where they should fly ?

i ordered 4 sead strikes and 6 normal air strikes and 2 of the sead's went different route i ordered them to (different exit route flied over the map not exited when i ordered to)

i personally like it that units do what i order them to

would in real war that be fatal also that units are not doing what they are told to ?

Koh December 2nd, 2008 12:28 PM

Re: air strikes
 
Quote:

Originally Posted by istol (Post 656814)
would in real war that be fatal also that units are not doing what they are told to ?

Probably, but would in real war "units" do something they would consider suicidal?

But yeah, I've noticed the same thing, sometimes the planes seem to completely ignore the approach and exit vectors given to them. I've always written it off as fog of war.

- Koh

Listy December 2nd, 2008 12:45 PM

Re: air strikes
 
Never had that problem. Here's why I think your having trouble.

For some reason you MUST set the approach and exit area's before you give the aim point.

istol December 2nd, 2008 01:40 PM

Re: air strikes
 
that's how i do it

(first the enter + exit point then the strike)

(no problems in entering but sometimes it flyis just straight ahead not turning back like i ordered)

Mobhack December 2nd, 2008 02:06 PM

Re: air strikes
 
Quote:

Originally Posted by istol (Post 656834)
that's how i do it

(first the enter + exit point then the strike)

(no problems in entering but sometimes it flyis just straight ahead not turning back like i ordered)

Aircraft that decide to do an attack off the planned axis, or that randomly spray an area due to not finding a target will sometimes also fly straight off. damaged planes will sometimes simply continue straight ahead as well.

Planes are not under your full control. They are not meant to be.

Cheers
Andy

Marek_Tucan December 2nd, 2008 05:46 PM

Re: air strikes
 
Unless my logic fails me, in real life the approach and exit trajectory would depend primarily on pilot - picking for example angle from which the target is least obscured etc. Remember: Level bombers supporting the Cobra breajout were supposed to come in parallelly to Allied lines. Yet in the end they came perpendicullarly and caused massive destruction and disruption in US lines.

Warwick December 3rd, 2008 02:44 AM

Re: air strikes
 
You can blame Leigh-Mallory for that particular fiasco. He was responsible
for changing the routes.

Regards, Warwick

Marek_Tucan December 3rd, 2008 04:09 AM

Re: air strikes
 
But that's the point - final control over aircraft approaches is held by the flyboys, not by observers on the ground. So a little bit of randomness encountered in SP is quite realistic.

iCaMpWiThAWP December 4th, 2008 05:24 PM

Re: air strikes
 
Not only airstrikes, level bomber and ground attack seem to do this, Gliders and cargo(para transport) aircraft also do this I think, i remember once i had an engineer platoon jumping about 2miles from the rest of the company x(

istol December 5th, 2008 11:30 AM

Re: air strikes
 
is it possible to give different entry and exit points to different aircrafts ? seems pretty difficult anyone succeed ?

seems to me that when i try to do that everything goes from the last possible order from same place


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