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Without a Dom4, I'd *really* like to see the Dom3 code become public domain
If Dominions is going to go obsolete (no dom 4)...
Then perhaps we could open up the code base, and make it public domain. I'm sure we could get a bunch of volunteers to help document the code and make it modular (and moddable). For example, off the top of my head, I'd like to be able to - allow code plug ins, similar to .dms but that changed more than weapons and spells. For example, allow a spell that created a permanent gateway between two provinces. This could be done by changing the provinces neighbors - mod random events. - mod how alchemy works. - mod to allow point handicapping, or bidding for countries. The point isn't really the mods I'd like - but if Johan and KO are really intent on going to another project and not continueing Dominions, then opening it up and making it a user supported product. Please do note however, that I in no way wish to harm their interests; and I support their efforts to continue to develop (and profit from) the product as long as they wish. |
Re: What I'd *Really* like to see
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However I don't think this could be taken to the point that you could cleanly add new mechanics into the game by using plugins. In Temple of Elemental Evil every spell was a python script but the spell effects were still hard coded to a point. You could change the damage of a fireball but adding a completely new effect was nearly impossible. Some ingenious people have done some like adding a bag of holding by storing it's contents in an external file or combining buffs on items that then gave them to the holder. However it was limited and buggy. |
Re: What I'd *Really* like to see
Any eager volunteers are welcome to contribue time and data to SemiRandom. It can vastly improve the SP experience, and takes much less time than actually diving into a code base.
-Max Who suspects that volunteers don't materialize out of nowhere quite that easily |
Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain
I don't think anything would come of it being made public. Apparently it would be extremely difficult for anyone other than JK to actually work on the code. I doubt they intend to make it public, ever, either.
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Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain
Not going to happen, is what I think. In their place, I would not release the code.
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Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain
While it's certainly within their rights not to and in fact very rare for even independent game designers to do so, I'm curious why not. Or why you wouldn't, since you can't speak for them.
Assuming it's done after they release their new game, have no intentions of returning to the code base and do so with all the appropriate disclaimers of no support, etc. Where is the harm? |
Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain
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obsolete: disused, no longer in use Obsolescence is the state of being which occurs when a person, object, or service is no longer wanted even though it may still be in good working order. I don't see how lack of Dominions 4 will make Dominions 3 obsolete. Domininions shouldn't become obsolete as long as it is the best game of its genre. |
Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain
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A lot of reasons to do with intellectual property. Separating the content from the code base would be a difficult thing to do and would mean gutting the game rather thoroughly, and that would be an absolute requirement if I were to release something like this in the hypothetical situation where it was under my control. I couldn't care less about the actual coding mechanics as such, since it is only a tool to implement functionality (and tools can be built or rebuilt if necessary), but I would not have the same attitude toward the creative control and where that was taken. Releasing it to the public domain would mean that anyone could do anything with it. Unacceptable. Think of it this way: I made the Dom3 DB and I wish to be acknowledged as its author, but if someone uses that for something else, as long as they credit me for my work, I couldn't care less about it. It's a tool that basically anyone could have put together. But the stuff in this thread is different. The things I wrote there were inspired by the content stuff in Dominions, but it is my work entirely. Nobody else could have come up with those same things in the same sense that anyone could have built a Dom3 DB. Anyone wants to lay any sort of claim at all to those (except Kristoffer who gets credit since his work is used in the foundations) and use it for whatever, they get to do so only over my lifeless corpse. Does that make my position any clearer to you? I don't know what JK and KO think of this issue as such, but you asked why I would not release the stuff. There you have it. |
Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain
Doesn't the creative commons license answer a lot of the kinds of worries you mention, Edi? I don't have a detailed knowledge of that license, but I thought it was designed for just this kind of thing.
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Re: Without a Dom4, I'd *really* like to see the Dom3 code become public domain
Not to the degree I would wish. As I said, I would be more concerned about the content, not the code. I would not cede any control over the content except on an individual basis to specific people under mutually agreed upon conditions. The Creative Commons license does not fit that bill.
The code is the vessel to deliver the content, but it is not the content itself in the sense that I am talking about. Though as Endo said, this entire discussion is academic because Dom3 is not obsolete. |
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