.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=108)
-   -   Merkava weapons (http://forum.shrapnelgames.com/showthread.php?t=41528)

gingertanker December 9th, 2008 04:12 PM

Merkava weapons
 
ok this is a little petty i know...
in real life Merkava tanks are armed thus:
Mk1,2,3-
105mm/120mm main gun
3X 7.62FN-MAG(commander, loader, coaxial)
1X 12.7 M2 HMG(Coaxial above the gun)
1X 60mm mortar
Mk4-
105mm/120mm main gun
2X 7.62FN-MAG(commander, coaxial)
1X 12.7 M2 HMG(Coaxial above the gun)
1X 60mm mortar

now, I realize that there are and will always be 4 weapon slots. the tactical usage of the 60mm mortar can hardly be depicted in the game(since tanks cant fire with no LOS, or am i wrong?). However the 0.5 certiely is avilable...so, wouldent it be better to put the loaderand gunner MGs in one slot(2X7.62 FN-AAMG) and clear a slot for the 12.7mm?
In the Mk 4 definetly there should be no 3rd 7.62 as it dose not exist.

DRG December 9th, 2008 05:12 PM

Re: Merkava weapons
 
Or, more simply put weapon #68 in slot 3...

gingertanker December 9th, 2008 05:17 PM

Re: Merkava weapons
 
sorry if i seem to be complaining alot or somthing i just really love the game and i know alot of things about the idf that could help with realisem

DRG December 9th, 2008 05:22 PM

Re: Merkava weapons
 
Well at least they're new complaints :D

Read the error reporting procedure in the "sticky" section. If you have something you think needs looking at report it and we'll put it on the ( ever increasing ) to-do list to investigate

Don

iCaMpWiThAWP December 9th, 2008 06:26 PM

Re: Merkava weapons
 
Quote:

Originally Posted by gingertanker (Post 658584)
ok this is a little petty i know...
in real life Merkava tanks are armed thus:
Mk1,2,3-
105mm/120mm main gun
3X 7.62FN-MAG(commander, loader, coaxial)
1X 12.7 M2 HMG(Coaxial above the gun)
1X 60mm mortar
Mk4-
105mm/120mm main gun
2X 7.62FN-MAG(commander, coaxial)
1X 12.7 M2 HMG(Coaxial above the gun)
1X 60mm mortar

now, I realize that there are and will always be 4 weapon slots. the tactical usage of the 60mm mortar can hardly be depicted in the game(since tanks cant fire with no LOS, or am i wrong?). However the 0.5 certiely is avilable...so, wouldent it be better to put the loaderand gunner MGs in one slot(2X7.62 FN-AAMG) and clear a slot for the 12.7mm?
In the Mk 4 definetly there should be no 3rd 7.62 as it dose not exist.

just incase yout dont know, the mortar is usually smoke thrower, i dont think it would be a good HE weapon

gingertanker December 9th, 2008 07:10 PM

Re: Merkava weapons
 
Quote:

just incase yout dont know, the mortar is usually smoke thrower, i dont think it would be a good HE weapon
well, seeing as i have used it in both those roles i can assure you it throws HE, WP, and illumniation just the same. The 60mm is arguably not the fiercest mortar round you can find, but it still goes bang:)

iCaMpWiThAWP December 9th, 2008 10:03 PM

Re: Merkava weapons
 
Quote:

Originally Posted by gingertanker (Post 658643)
Quote:

just incase yout dont know, the mortar is usually smoke thrower, i dont think it would be a good HE weapon
well, seeing as i have used it in both those roles i can assure you it throws HE, WP, and illumniation just the same. The 60mm is arguably not the fiercest mortar round you can find, but it still goes bang:)

its an all-round mortar, like japanese WW2 GLs :D

Marek_Tucan December 10th, 2008 12:40 AM

Re: Merkava weapons
 
re. 3rd MAG on Merkava 4, there appeared a pic of some new Merk 4 modification, which has roof add-on armor re-configured so that loader's hatch can be opened, so I guess it was in order to mount another MG ;)
(Or it may be just case as with M109 Doher - our modeller's magasine once noted that as for accessories etc., anything goes because Israeli crews are very creative in what to mount on their 109's and no two pieces have the same kit ;))

gingertanker December 10th, 2008 05:36 AM

Re: Merkava weapons
 
Quote:

re. 3rd MAG on Merkava 4, there appeared a pic of some new Merk 4 modification, which has roof add-on armor re-configured so that loader's hatch can be opened, so I guess it was in order to mount another MG
(Or it may be just case as with M109 Doher - our modeller's magasine once noted that as for accessories etc., anything goes because Israeli crews are very creative in what to mount on their 109's and no two pieces have the same kit )
Israeli tank crew I assure you are not as creative. They might have changed somthing recently to mount the MG(giving it up was dumb anyhow). There were Merkava Mk4 with "laoder hatches" before but they were onl for tank commanders course. was their a seat mounted on the top of the turret?

iCaMpWiThAWP December 10th, 2008 09:41 AM

Re: Merkava weapons
 
who would sit on the top of the turret during war? maybe inside the turret?


All times are GMT -4. The time now is 10:07 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.