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-   -   Error During Turn Generation w/ New Races (http://forum.shrapnelgames.com/showthread.php?t=4163)

Aristoi September 15th, 2001 10:57 PM

Error During Turn Generation w/ New Races
 
I've gotten a few errors during turn generation using several player-made races, specifically the Aquilaeian and the United Floral Empire.

Specifically the Aquilaeian seem to be missing a fleet formation called "Compact" which causes a single error.

The United Floral Empire causes a long list, something about a design misc type not recoginized. I didn't write it down so I'm going from memory.

I'm using a standard 1.41 without any mods. Does anyone know what is causing this, and how to fix it? Thank you for your help!

Aristoi

Edit:
I went into the DesignCreation file, and I think the UF error was in the "Misc Ability 4 Name := Combat To Hit Dec" section. No idea what that means, though.

[This message has been edited by Aristoi (edited 15 September 2001).]

[This message has been edited by Aristoi (edited 16 September 2001).]

Andrés September 15th, 2001 11:30 PM

Re: Error During Turn Generation w/ New Races
 
Try giving them a diferent formation.
Check the changes to outdated AIs I suggest in the Race Directory thread.

Aristoi September 16th, 2001 01:03 AM

Re: Error During Turn Generation w/ New Races
 
I can't, unfortunately, as it is an AI player giving that ship formation error.

I actually got the races from that very useful Race Directory, both of which were said to be 1.41 compatible.


Rollo September 16th, 2001 01:26 AM

Re: Error During Turn Generation w/ New Races
 
The compact formation should be part of the download for the Aquilaeian. There should be a new formations.txt file that you need to put in the data folder replacing your old one. If you are not sure about replacing the whole file, you can just copy the compact formation from the new file and add it to your existing file. I assume the newest Version of the TDM-Modpack also has a formation.txt that has compact included. The easiest way, of course, is just changing the default formation in the fleet.txt in the Aquilaeian AI.

The problem with the United Floral Empire is because the AI has not been updated, yet. Andrés Lescano has posted this in another thread:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
Critical updates to outdated AIs:

In AI_General
Political Savy &gt; Political Savvy
Design Name File add .txt to the file name
In AI_DesignCreation
Phased-Shield Generation &gt; Phased Shield Generation
Combat To Hit Dec &gt; Combat To Hit Defense Plus
Combat To Hit Add &gt; Combat To Hit Offense Plus
Combat Sensors &gt; Combat To Hit Offense Plus
In AI_Settings
These lines may be missing (of course you can change them to fit the race)
Get Angry Over Allied Colonizable Planets := True
Get Angry Over Enemy Colonizable Planets := False
Percentage of Allied Planets to consider as Attack Locations for Anger := 10
Percentage of Enemy Planets to consider as Attack Locations for Anger := 5
Personality Group := 3
<HR></BLOCKQUOTE>

You either have to update the DesignCreation yourself or contact the author, if he plans to make an update.

Hmm, I wonder if it would be possible to write a program to patch outdated AI. I guess that would be a job for Matryx or suicide junkie.

Anyway, I hope I could be of help.
Have fun http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

Rollo

Cyrien September 16th, 2001 01:29 AM

Re: Error During Turn Generation w/ New Races
 
I have run into the first one about the formations before. It is caused when your formation file doesn't have a formation that the AI file is calling for. To fix it just go in there and make a formation called Compact. Alternatly go into the AI file and alter the formation is used by default.

Without more of the error message on the other one I can't help much. But it sounds like the same basic thing cept with AI ship design creation. Alot of them say they are compatible with 1.41 but in fact require a few small adjustments. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

If you get the TDM modpack which keeps all the original techs etc but alters AIs and a few other minor things like the formation file then it very well might solve all your problems.

capnq September 16th, 2001 04:20 PM

Re: Error During Turn Generation w/ New Races
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I can't, unfortunately, as it is an AI player giving that ship formation error.<HR></BLOCKQUOTE>This won't help with the missing formation in the Data files, but some problems with AI players can be fixed by temporarily changing them to human control in (F2) Options/Players.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Alpha Kodiak September 19th, 2001 07:02 PM

Re: Error During Turn Generation w/ New Races
 
A word of warning about custom formations in the formation files:

If you do not set the computer difficulty to high, the AI does not use the race's formation files and you get errors if the design file calls for one of those custom formations.

I don't know if that is what is causing the problems discussed here, but it is definitely a problem.

Master Belisarius September 20th, 2001 03:12 AM

Re: Error During Turn Generation w/ New Races
 
But Alpha, I never had such problem. In fact, when I'm testing a race, usually I forget to set the High difficult setting.
Are you sure?

The only problem that I had, was with the strategies: if you start a race under human control, and change all the ministers to AI control, you will see that the AI is not using the race strategies.

Alpha Kodiak September 20th, 2001 07:31 AM

Re: Error During Turn Generation w/ New Races
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
But Alpha, I never had such problem. In fact, when I'm testing a race, usually I forget to set the High difficult setting.
Are you sure?

The only problem that I had, was with the strategies: if you start a race under human control, and change all the ministers to AI control, you will see that the AI is not using the race strategies.
<HR></BLOCKQUOTE>

Hmmm http://www.shrapnelgames.com/ubb/ima...s/confused.gif

Now I can't reproduce the problem. I'm sure that I had it happen with a race that was not started as human controlled. Oh well. It's not the first time that the computer has made a liar out of me. http://www.shrapnelgames.com/ubb/ima...s/rolleyes.gif


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