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Error During Turn Generation w/ New Races
I've gotten a few errors during turn generation using several player-made races, specifically the Aquilaeian and the United Floral Empire.
Specifically the Aquilaeian seem to be missing a fleet formation called "Compact" which causes a single error. The United Floral Empire causes a long list, something about a design misc type not recoginized. I didn't write it down so I'm going from memory. I'm using a standard 1.41 without any mods. Does anyone know what is causing this, and how to fix it? Thank you for your help! Aristoi Edit: I went into the DesignCreation file, and I think the UF error was in the "Misc Ability 4 Name := Combat To Hit Dec" section. No idea what that means, though. [This message has been edited by Aristoi (edited 15 September 2001).] [This message has been edited by Aristoi (edited 16 September 2001).] |
Re: Error During Turn Generation w/ New Races
Try giving them a diferent formation.
Check the changes to outdated AIs I suggest in the Race Directory thread. |
Re: Error During Turn Generation w/ New Races
I can't, unfortunately, as it is an AI player giving that ship formation error.
I actually got the races from that very useful Race Directory, both of which were said to be 1.41 compatible. |
Re: Error During Turn Generation w/ New Races
The compact formation should be part of the download for the Aquilaeian. There should be a new formations.txt file that you need to put in the data folder replacing your old one. If you are not sure about replacing the whole file, you can just copy the compact formation from the new file and add it to your existing file. I assume the newest Version of the TDM-Modpack also has a formation.txt that has compact included. The easiest way, of course, is just changing the default formation in the fleet.txt in the Aquilaeian AI.
The problem with the United Floral Empire is because the AI has not been updated, yet. Andrés Lescano has posted this in another thread: <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> Critical updates to outdated AIs: In AI_General Political Savy > Political Savvy Design Name File add .txt to the file name In AI_DesignCreation Phased-Shield Generation > Phased Shield Generation Combat To Hit Dec > Combat To Hit Defense Plus Combat To Hit Add > Combat To Hit Offense Plus Combat Sensors > Combat To Hit Offense Plus In AI_Settings These lines may be missing (of course you can change them to fit the race) Get Angry Over Allied Colonizable Planets := True Get Angry Over Enemy Colonizable Planets := False Percentage of Allied Planets to consider as Attack Locations for Anger := 10 Percentage of Enemy Planets to consider as Attack Locations for Anger := 5 Personality Group := 3 <HR></BLOCKQUOTE> You either have to update the DesignCreation yourself or contact the author, if he plans to make an update. Hmm, I wonder if it would be possible to write a program to patch outdated AI. I guess that would be a job for Matryx or suicide junkie. Anyway, I hope I could be of help. Have fun http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. Rollo |
Re: Error During Turn Generation w/ New Races
I have run into the first one about the formations before. It is caused when your formation file doesn't have a formation that the AI file is calling for. To fix it just go in there and make a formation called Compact. Alternatly go into the AI file and alter the formation is used by default.
Without more of the error message on the other one I can't help much. But it sounds like the same basic thing cept with AI ship design creation. Alot of them say they are compatible with 1.41 but in fact require a few small adjustments. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif If you get the TDM modpack which keeps all the original techs etc but alters AIs and a few other minor things like the formation file then it very well might solve all your problems. |
Re: Error During Turn Generation w/ New Races
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I can't, unfortunately, as it is an AI player giving that ship formation error.<HR></BLOCKQUOTE>This won't help with the missing formation in the Data files, but some problems with AI players can be fixed by temporarily changing them to human control in (F2) Options/Players.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Error During Turn Generation w/ New Races
A word of warning about custom formations in the formation files:
If you do not set the computer difficulty to high, the AI does not use the race's formation files and you get errors if the design file calls for one of those custom formations. I don't know if that is what is causing the problems discussed here, but it is definitely a problem. |
Re: Error During Turn Generation w/ New Races
But Alpha, I never had such problem. In fact, when I'm testing a race, usually I forget to set the High difficult setting.
Are you sure? The only problem that I had, was with the strategies: if you start a race under human control, and change all the ministers to AI control, you will see that the AI is not using the race strategies. |
Re: Error During Turn Generation w/ New Races
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
But Alpha, I never had such problem. In fact, when I'm testing a race, usually I forget to set the High difficult setting. Are you sure? The only problem that I had, was with the strategies: if you start a race under human control, and change all the ministers to AI control, you will see that the AI is not using the race strategies.<HR></BLOCKQUOTE> Hmmm http://www.shrapnelgames.com/ubb/ima...s/confused.gif Now I can't reproduce the problem. I'm sure that I had it happen with a race that was not started as human controlled. Oh well. It's not the first time that the computer has made a liar out of me. http://www.shrapnelgames.com/ubb/ima...s/rolleyes.gif |
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