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Bonus units when saving/running/reopening a turn
Play as Imperial Japan.
Select Marianas Is. Throw all your ships in a TF : 4CA + the SNLF. Set the TF to invade Tarawa (or whatever) Save the game. Click GO. Wait for the new turn. In the main menu, select "Load Game" and reload your saved turn on December 41. - Marianas Is. have a new "bonus" SNLF5 In Port :D - The path between Marianas & Tarawa no longer shows (although the Invasion marker is still set up near Tarawa) |
Re: Bonus units when saving/running/reopening a turn
Quote:
I wonder, does the same thing happen if you exit the game first before you reload? Alan |
Re: Bonus units when saving/running/reopening a turn
Yes :bug:
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Re: Bonus units when saving/running/reopening a turn
To get more TRs. As Japan, I gave all 3 transports an invasion orders. Save the game, then reloaded. And like magic, you get 2 more transports at Formosa and Marianas. So you can cheat big time and have 5 transports at start.
Then I gave all 5 transports invasion orders and added warships to all invasion TFs. Then hit GO. And all 5 allied bases fell to the Japanese supergiant. Luzon, Hollandia, Rabaul, Tarawa, and Wake. |
Re: Bonus units when saving/running/reopening a turn
Folks,
Thanks for the report. I'm able to repro this for turn 1, but I just wanted to double check that you're only seeing this if you save and reload the first turn. Is that right? Thanks, John Hawkins KE Studios |
Re: Bonus units when saving/running/reopening a turn
Hi John !
I cant' reproduce it with Japan + a saved game in 1942. I don't have time to test it more seriously since I'm going to jump in a train a spend a couple of days in distant family bases... errrrr, houses. Have a nice Winter Solstice / Xmas, guys ! http://smileys.sur-la-toile.com/repo.../ski-24902.gif |
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