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-   -   teleport and seige? (http://forum.shrapnelgames.com/showthread.php?t=41714)

Dogboy December 24th, 2008 01:43 AM

teleport and seige?
 
Can I teleport into a castle that is under seige (or will I face the seigers before I enter the castle)? If I am R'lyeh and am summoning from the void, and get attacked, will returning work, or will it fail because I am already in my home province?

Thanks!
DB

MaxWilson December 24th, 2008 02:45 AM

Re: teleport and seige?
 
If you teleport onto a friendly castle that is under siege, you wind up in the castle. You have to walk/fly onto it in order to start a fight on the same turn.

I think Returning works fine in that situation but I've never tried it firsthand.

-Max

Rathar December 24th, 2008 04:15 AM

Re: teleport and seige?
 
Never tried it either but I believe (based on stuff I "think" I recall reading) it doesn't work.

At least your possible answer base is now covered!

Dogboy December 24th, 2008 06:13 AM

Re: teleport and seige?
 
Thanks guys! :)

vfb December 24th, 2008 06:28 AM

Re: teleport and seige?
 
Scripting Returning works fine when you are summoning void creatures from the gate.

In fact, I think you want to give your guy 4 pearls. I seem to remember once my guy both got attacked in the void, and then became lost in time and space on the same turn.

If you've got 4 pearls on him, he'll survive getting attacked in the first battle by casting returning, and then when he arrives 10 (or however many) turns later from being lost in time and space, he can cast returning if he lands in an unfriendly province containing a dangerous enemy army.

AreaOfEffect December 25th, 2008 09:28 AM

Re: teleport and seige?
 
Best to use a summoner with only astral 2 for that purpose. They will likely use more gems if they have astral 3 or 4.

Executor December 25th, 2008 10:51 AM

Re: teleport and seige?
 
A nice way to save gems and keep your commanders ( astral or blood at least, or if you have slave matrix ) is to use a communion and cast returning with the master.


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