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-   -   What is the latest patch status? (http://forum.shrapnelgames.com/showthread.php?t=4173)

thorfrog September 17th, 2001 10:19 PM

What is the latest patch status?
 
So what will be in the next patch? Drones, space monsters, empire rivalry settings?

Lemmy September 17th, 2001 10:41 PM

Re: What is the latest patch status?
 
god i hope Drones will be in, there are practically in, i actualy built some today, but there isn't a component or ability to launch drones, so they just sat there in the cargo hold http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

disabled September 18th, 2001 03:19 AM

Re: What is the latest patch status?
 
I just got a beta patch.

------------------
HADRIAN T. AVENTINE
admin@spaceempires.org
Administrator | SpaceEmpires.org

Krakenup September 18th, 2001 03:50 AM

Re: What is the latest patch status?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by atomannj:
So what will be in the next patch? Drones, space monsters, empire rivalry settings? <HR></BLOCKQUOTE>I sure hope not. I hope that Aaron is spending his time on fixing bugs and improving the ministers.


chewy027 September 18th, 2001 03:55 AM

Re: What is the latest patch status?
 
It has been a long time, maybe he's upgrading the AI AND implementing some cool new features.

Suicide Junkie September 18th, 2001 04:12 AM

Re: What is the latest patch status?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I just got a beta patch.<HR></BLOCKQUOTE>
And.....?

Will September 18th, 2001 04:57 AM

Re: What is the latest patch status?
 
edit, in reference to ^ Above ^ :
Hmm... Well I guess I didn't get that e-mail. Thanks, I'll send an explanation now.


<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hadrian Aventine:
I just got a beta patch.

<HR></BLOCKQUOTE>

You did? I didn't get anything... Not that it matters too much since I still can't figure out what is wrong with my computer, so I have to use this one. Meaning I can't play SEIV http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Looks like the old beta patch directory is cleaned out too...

[This message has been edited by Will (edited 18 September 2001).]

disabled September 18th, 2001 05:19 AM

Re: What is the latest patch status?
 
Well, I'm d/l the patch and giving the late hour, I'm going to try it out in the morning.

As for not getting word, Will, Aaron sent out an email asking all Beta Testers to report in to stay as a tester. Anyone who didn't reply would be dropped. Send him an email ASAP and explain your problem, he'll understand.

------------------
HADRIAN T. AVENTINE
admin@spaceempires.org
Administrator | SpaceEmpires.org

Baron Munchausen September 18th, 2001 08:40 PM

Re: What is the latest patch status?
 
I would post the notices from the history file, but we have been reminded about our NDAs in the not too distant past. I'll let Richard post the details if he wants to continue that policy.

That said, it's not a real big deal. The long delay seems to be related to Aaron's personal life rather than some big addition or change to the game. Lots and lots of bug fixes, including the Intel defense problem and Emissive Armor. I'm not sure what the 'bug' was with that. I'll have to get it into combat and see how it works now. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Suicide Junkie September 18th, 2001 11:45 PM

Re: What is the latest patch status?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Lots and lots of bug fixes, including the Intel defense problem and Emissive Armor<HR></BLOCKQUOTE>YAY!!! The Emissive Fix! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

The Emissive bug was thus:
-any damage less than the EA rating did nothing (GOOD)
-if the damage was more than the EA rating, it did full damage (BAD)

If it is fixed now, then:
-only consider damage hitting the armor (after shields, not armor-skipping protection)
-this damage is reduced by the EA ability of the armor, and any remaining damage will destroy armor components.

Hopefully, this will be one step better, and be like classic SE3 Emissive armor:
-damage hitting a component is reduced by the EA ability of that component. (Even if the component is NOT armor!)
-if the first component is destroyed, the second component to be hit gets a chance to "emiss" part of the remaining damage.

EG: 130 damage breaches the shields. 2 Armor components with EA Ratings of 30Pts each, and 50 HP.
130 damage hits a standard armor III, doing 40 damage, destroying it.
90 remaining damage hits the first EA armor. 30 PTS is subtracted (Emiss), leaving 60 damage. 50 damage is done to the armor, destroying it.
10 damage remains. The second EA armor is hit. Subtract 30 (Emiss). No damage remains, so the armor is not damaged.


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