![]() |
Charlie Exit (Fictional)
1 Attachment(s)
I recieved winSPWW2 as a much appreciated Christmas present and jumped right into scenario creation. I'd like to use this fictional scenario and map as a base from which to start learning good scenario design so I can create a campaign someday. I'd really appreciate some feedback. Thanks.
|
Re: Charlie Exit (Fictional)
I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe?
EDIT: There are some high hedgerows, you placed one over the other, quite a common mistake, but it blocks YOUR and the ENEMY's LOS btw; how about a pre-game smoke bombardment? |
Re: Charlie Exit (Fictional)
Quote:
Allan |
Re: Charlie Exit (Fictional)
Quote:
|
Re: Charlie Exit (Fictional)
I liked it. Got a MV in 15 turns. Probably could have done better if I didn't advance too quickly and took too many casualties from the MG's.
|
Re: Charlie Exit (Fictional)
Thanks Double Deuce.
I completely spaced the high hedgerow feed back from iCaMp. I did that accidentally but then liked it because I made the LOS unpredictable. I figured hedgerows are probably like that. Never been to France to check it out for myself though. Originally I had a pre-game bombardment on Hill 107. My son said he'd prefer to assign it himself on turn one and then start moving the Americans up on turn 2, so I replaced it with just a registered hex on Hil 107. I think I'll add a pre-registered hex for smoke. There's probably as many answers as players but which hexes would you most likely smoke in a pre-game smoke bombardment? Thanks for the input. It's much appreciated. |
Re: Charlie Exit (Fictional)
Quote:
|
All times are GMT -4. The time now is 07:17 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.