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Operation CAST LEAD
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So I saw this line on a blog today:
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Basically, IDF Paratroopers assault the town. Don't expect it to be balanced or playable; I'm putting this one out without playtest to keep abreast of current events. :p Goes into Slot 300, which shouldn't overwrite anything. Quote:
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Re: Operation CAST LEAD
Playing it, seems great, quick note, its QAssam not QUAssam :D
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Re: Operation CAST LEAD
nice little game. I like the "booby traps" in the buildings.
BTW you might want to add the cmt file to the zip, some novice players may not be able to figure it out. Anyway thanks for the time spent on the game. I will probaby play it a few more times. |
Re: Operation CAST LEAD
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Thank a friend of mine, he said:
"Don't forget booby traps in the houses" when I was telling him of the scenario idea. ME: "Um, I don't think Mines in SP are AP..." HIM: "I think they've been AP since the beginning" *checks SPMBT Guide* ME: "Yeah you're right". I'm working up a refined version, which works better for urban fighting. EDIT: Here it is -- with the CMT file (doh on forgetting it), and now playable from both sides, somewhat. I dramatically reduced visibility on all sides; to take into effect the fact that this is an urban combat situation, very fluid, very confused; having a TI system might be great for seeing a tank a click away, but it doesn't do that well in finding out whether a guy with a AK is hiding in a building or not...and I played around some more with the HAMAS force structure... |
Re: Operation CAST LEAD
another fun one. Thanks. Would the Israelis maybe have night vision? 30 or 40?
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Re: Operation CAST LEAD
V2 got dalanced out,still, i was unable to score a DV with the HAMAS, good scenario, did the IDF assault any QASSAM lauching position lately?I heard that they are closing in the cities, urban combat israel x HAMAS with a lot of civilians araound the area, how does it sounds?
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Re: Operation CAST LEAD
Nice scenario that despite its relatively small size offers plenty of tactical possibilities. And is fun. Thanks!
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Re: Operation CAST LEAD
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Re: Operation CAST LEAD
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My 2 cents Personally I don't think blinding the Israelis and downgrading their abilities is in any way fair and, in the long run, only upgrades the "skills" of the Hamas scum. As well, giving the Soufas nothing but paveways instead of their normal armament only further degrades the Israelis ability to deal with their enemies Perhaps a better way to portray this might be to leave Israeli capabilities as they are but increase the cost of the Israeli infantry so that individual losses are felt more. Don |
Re: Operation CAST LEAD
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However, that didn't work too well, since the AI kept unloading the contents of the Sewers and Hiding pits, causing them to be seen at long ranges by IDF units, ruining the chance of surprise. So I tried lowering vision on all sides to stop abnormal long rnage detection. This probably was an overreaction, and I'll fix it, now that I'm not using bunkers as APCs anymore. Quote:
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