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Casting Globals when 5 are up
Recently I had a discussion about the situation where there are 5 globals up, at least one of which is your own, and you cast a new global.
The question was whether the new global would randomly overwrite one of the existing globals with equal chances, or whether it would prefer to overwrite one of your own globals. I have done some testing, and it looks like it just tries to replace any one of the five existing globals with equal chances, regardless of who cast it. |
Re: Casting Globals when 5 are up
yeah, the manual and the devs have stated it as such. I found some post in the Dom II forums where "someone" claimed it targetted your own global first... dunno where I got that from. ;)
I'll blame Zen :p |
Re: Casting Globals when 5 are up
I'm 80% sure I recall casting a global when I only had one of the five up, and somebody else's got replaced.
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Re: Casting Globals when 5 are up
For me the real question always was what happens if there are 4 globals up and 1 free slot and 2 people cast globals. Will 2nd one try to replace one of random 5 or battle the other one cast that turn? It should be the first case, but I have never tested it.
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Re: Casting Globals when 5 are up
Doesn't this put a lot of value on the cheap as chips globals found in CBM? You can cast them as cheap, unreliable dispels.
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Re: Casting Globals when 5 are up
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Re: Casting Globals when 5 are up
Oh so it doesn't overwrite unless you put more gems in than the one it tries to overwrite?
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Re: Casting Globals when 5 are up
Indeed, read your manual, shame on you. :p
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Re: Casting Globals when 5 are up
so in summary it first choose one of the 5 globals at random and then overwrites it if you have used enogh gems, right ?
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Re: Casting Globals when 5 are up
I would look in the manual for answers if it wasn't wrong about so many things. I know it's right more often than it's wrong, but that isn't good enough to make it worth trusting.
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