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-   -   Mod Artwork quality (http://forum.shrapnelgames.com/showthread.php?t=41983)

Caradryan January 16th, 2009 09:11 PM

Mod Artwork quality
 
1 Attachment(s)
EDIT: tossed a second one up.

Hey all.

I am in the process of making a High Elf mod inspired by Warhammer Fantasy. Problem is, I'm not too sure of my own artistic abilities.

So, here's a Spearelf I did by scrapping together a few parts (I'll cite those sources in the complete work, so no worries there) Would this be good enough, or should I head back to the spriteboards and study for a few more months?

I understand making a mod will be hard work, but I have most of the fluff written and conceptual ideas now. The only thing that remains now is balancing.

Regards,

Caradryan.

rdonj January 16th, 2009 09:13 PM

Re: Mod Artwork quality
 
That's not bad at all. Works for me at least.

Sombre January 16th, 2009 09:20 PM

Re: Mod Artwork quality
 
Yeah he's definitely a good first effort. Good on you for giving it a go! :]

Gandalf Parker January 16th, 2009 09:58 PM

Re: Mod Artwork quality
 
Very nice. Clean lines, easy to see.
You even got the transparency (black) and shadow (magenta) correct which many people miss on the first try.
Im looking forward to seeing more.

MaxWilson January 16th, 2009 10:14 PM

Re: Mod Artwork quality
 
Good enough for what purpose? It's good enough that there will be people who will use and enjoy your mod as long as the mod itself is good. At the same time, there are mods that I've wanted to try but turned off because the graphics quality--contrasted with the really-quite-attractive built-in Dom3 sprites--was too poor. This is just a first effort, but the bmp sprite above would fall into that category for me.

Some people will use your mod with any graphics. Some people will use your mod with these graphics. Some people won't ever use your mod at all no matter what graphics you give it. I hope that answers your question.

-Max

Caradryan January 16th, 2009 10:20 PM

Re: Mod Artwork quality
 
I see. I shall go back to work and make sure it'll be on par with Dominion's actual graphics or at least something acceptable then. Thank you for all of your input.:)

MaxWilson January 16th, 2009 10:30 PM

Re: Mod Artwork quality
 
You don't necessarily *have* to fix the graphics yet. You could also try releasing the mod as it is and taking feedback to tweak the balance and stuff, with the intention of upgrading the graphics at some point in the future if there's enough demand. Unless you *want* to do the graphics now because that's what you feel like doing.

-Max

Ballbarian January 17th, 2009 12:54 AM

Re: Mod Artwork quality
 
Looks good to me Caradryan. :)

Thilock_Dominus January 17th, 2009 01:59 AM

Re: Mod Artwork quality
 
If you want it to look at similiar as the dom3; You can copy/paste from the existing dom3 sprites. Then Hue-Saturation effect to change colors or use colorize option etc.



Quote:

Originally Posted by Gandalf Parker
Very nice. Clean lines, easy to see.
You even got the transparency (black) and shadow (magenta) correct which many people miss on the first try.
Im looking forward to seeing more.

I use 32-bit tga instead, as I like to work on transparent background and then using a transparent dark color for unit shadow.

Lingchih January 17th, 2009 02:14 AM

Re: Mod Artwork quality
 
Move the mod forum please.


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