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-   -   Ground Combat (http://forum.shrapnelgames.com/showthread.php?t=4199)

alien2 September 22nd, 2001 10:56 PM

Ground Combat
 
I've noticed that after launching a successful planetary invasion with a large number of troops, I'm very often left with the troops on the planet exceeding the cargo space, reported thus: 1200kt/800kt for example. Is this effectively a bug ???

By the way, is there a set percentage of the population who defend as militia ??? I'm just wondering how the figure is arrived at, on the ground combat screen.

Cheers

mottlee September 22nd, 2001 11:27 PM

Re: Ground Combat
 
I don't think it's a bug (if it is hope they dont fix it) I use troops a lot it helps to expand.

------------------
mottlee@gte.net
"Kill em all let God sort em out"

Suicide Junkie September 23rd, 2001 12:17 AM

Re: Ground Combat
 
You got those 1200 troops into 800 space when you dropped 'em to attack.
Rather than vaporizing the excess troops, SE allows them to stay, though there may be penalties.
In SE3, for example leaving those excess troops on the planet reduced happiness.
Just load the troops back into the transports and move on to the next planet.

Look in SETTINGS.TXT to find how many millions of people are needed for each free militia.

Lemmy September 23rd, 2001 03:30 PM

Re: Ground Combat
 
yes there is, look in VehicleSize.txt.
You can change the max. number of engines, and the game will run ok, but i don't know how the AI will handle it.

Baron Munchausen September 23rd, 2001 08:45 PM

Re: Ground Combat
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by alien2:
Thanks for the response.
On a completely different note, is there a text file setting which governs the maximum number of engines per ship size and if so can it be altered without causing problems in the game ?? Correct me if I'm wrong but it seems that the smaller ship sizes (destroyer, frigate, escort) have no advantages over the larger ship sizes, other than cost (?) I would really like the smaller ships to have the advantage of speed by way of more engines.

Cheers.
<HR></BLOCKQUOTE>

Each ship class has a settable engines per move and maximum engines rating in VehicleSizes.txt -- and fighters, too. Since the 'engines per move' setting is really 'movement points per move' you can give engines more than one standard movement point each and then make a smoother 'curve' for the increasing movement cost of larger ships. Like most clever uses of the game settings, though, this will confuse the AI.

[This message has been edited by Baron Munchausen (edited 23 September 2001).]

Puke September 23rd, 2001 08:53 PM

Re: Ground Combat
 
more than 256 movement points on a ship will cause an error. therefore, if you have an engine that produces 10 movement points, you can only have 25 of them on a hull, and if the hull requires 50 engines to move it, you will have an effective movement of 5.

take a look at P&N and see how the max engines for every hull is set so that it will not cause an error if the max number of the most advanced engine type is used. if you are setting up a similar system, it might be a good idea to base it loosely on that.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

alien2 September 23rd, 2001 09:24 PM

Re: Ground Combat
 
I was thinking more in terms of altering the:
"Requirements Max Engines" setting in the Vehicles Text file to 8, 9 or 10 for the smaller ships. Has anyone tried this or am I missing the point somehow ?

alien2 September 23rd, 2001 09:35 PM

Re: Ground Combat
 
Just to clarify my previous point, what I mean to say is that if you never progressed beyond Ion Engine I in the whole game, it only seems right that frigates and the smaller ships should be able to move faster in combat than larger ships.

alien2 September 24th, 2001 01:57 AM

Re: Ground Combat
 
Thanks for the response.
On a completely different note, is there a text file setting which governs the maximum number of engines per ship size and if so can it be altered without causing problems in the game ?? Correct me if I'm wrong but it seems that the smaller ship sizes (destroyer, frigate, escort) have no advantages over the larger ship sizes, other than cost (?) I would really like the smaller ships to have the advantage of speed by way of more engines.

Cheers.


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