![]() |
Conceptual Balance Mod 1.41
1 Attachment(s)
This more or less simply version 1.4 with some minor bug and typo fixes. Feel free to use either 1.4 thread for suggestion/comment purposes.
Edit: zip replaced by llamabeast on 29th March with permission from QM, making changes to (a) Make compatible with llamaserver, and (b) Fix blindlord bug |
Re: Conceptual Balance Mod 1.4
1 Attachment(s)
Split version.
|
Re: Conceptual Balance Mod 1.41
there is no bigger joy on dom3 than playing with a fresh, new, shiny Conceptual Balance Mod :)
|
Re: Conceptual Balance Mod 1.41
tnxqm!!
|
Re: Conceptual Balance Mod 1.41
What's the difference between the normal one and the split one?
|
Re: Conceptual Balance Mod 1.41
Quote:
|
Re: Conceptual Balance Mod 1.41
QM -- as I recall, there were some nations that were not yet kitted out with full hero compliment.
Not that I want to give ashdod, and company a boost. But do you know the status of nations missing? |
Re: Conceptual Balance Mod 1.41
Ashdod has three "Son of Anak" heroes, the three ancestors to the Ahiman, Sheshai & Talmai clans.
Hinnom has 6 "Son of [Grigori]" Nephilim multiheroes who have 4 in a main path and 3 in blood, besides otherwise being SC material. I don't know about Gath, don't they have any heroes? |
Re: Conceptual Balance Mod 1.41
The LlamaServer isn't able to start games with CBM 1.41, as given. It turns out that the problem is with the spells Bind Spine Devils and Bind Serpent Fiends. It throws the error:
Loading spells: CBcomplete_1.41.dm name2spell Bind Spine Devil N�got gick fel! name2spell: no such spell!! N�got gick fel! name2spell: no such spell!! I think the reason is that the spells change their own name. Maybe for some reason it reads the mod twice, and the second time can't cope. Anyway, I've fixed it. Instead of changing the spells, it seems you have to copy them, change the copies and simply make the original spells unresearchable. I've changed the copy on the LlamaServer and I think perhaps it won't matter for client machines, but if you could use the modified code in the next version that'd be great. Here's my fixed version: -- #newspell #copyspell "Bind Spine Devil" #name "Bind Spine Devils" #fatiguecost 800 #nreff 3 #descr "The caster sacrifices several blood slaves to contact and bind three Spine Devils. Spine Devils are spine covered, wingless demons that fight with t\ wo venomous claws. The spines covering their bodies are poisonous and anyone attacking them with short weapons may get poisoned." #end #selectspell "Bind Spine Devil" #school -1 #end #newspell #copyspell "Bind Serpent Fiend" #name "Bind Serpent Fiends" #nreff 2 #descr "The caster sacrifices several blood slaves to contact and bind two Serpent Fiends. Serpent Fiends are bat-winged, serpent-like demons summoned from \ the Abyss. Their bite is highly venomous." #end #selectspell "Bind Serpent Fiend" #school -1 #end -- Also, what were your thoughts on including Endo's Mark of the Champion mod in the next version of CBM? Thanks for all your work QM! |
Re: Conceptual Balance Mod 1.41
Late Age Agartha has Blindlords with Air 8.
Dunno whether this is intentional or not. |
All times are GMT -4. The time now is 03:32 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.