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-   -   Attn: Suicide_Junkie (http://forum.shrapnelgames.com/showthread.php?t=4204)

dumbluck September 23rd, 2001 08:17 AM

Attn: Suicide_Junkie
 
I posted a bug report in your pirates life for me thread, then realized just how long that thread is. Didn't want you to miss my post....

Suicide Junkie September 23rd, 2001 05:40 PM

Re: Attn: Suicide_Junkie
 
Thanks, its fixed now.

dumbluck September 29th, 2001 08:30 AM

Re: Attn: Suicide_Junkie
 
Hi. it's me again. I finally installed 2.3c. Of coarse i did it the hard way; first I deleted 2.2b, so i had to go back and re-patch all the AIs. I used your V2 patch for the stock AIs to save time.

Started a new game. First turn, I get lots of errors. Something along the lines of

"can't read Ability 1 Spaces per one" or something like that. Several for each: Colony (Gas), Colony (Rock), Colony (Ice).

Help!!!

Suicide Junkie September 29th, 2001 05:29 PM

Re: Attn: Suicide_Junkie
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I finally installed 2.3c. Of coarse i did it the hard way; first I deleted 2.2b, so i had to go back and re-patch all the AIs<HR></BLOCKQUOTE>P&N v2.3c already has the included AIs using the latest patch. The only AIs that need further patching would be the ones you added yourself.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>"can't read Ability 1 Spaces per one" <HR></BLOCKQUOTE>This problem is definitely from the AI_designcreation file. Is it possible that these AIs have already been patched?

The AI Patcher is designed to work on AIs from unmodded SE4.

Please post one of the affected AI's design file, and I can take a closer look.

dumbluck October 1st, 2001 06:34 AM

Re: Attn: Suicide_Junkie
 
Ok. Here's the Abbidon and the rage.

Suicide Junkie October 1st, 2001 04:00 PM

Re: Attn: Suicide_Junkie
 
Hmmm. I've looked through the design creation file, but I can't see anything obviously wrong. I'll try running them under 1.41 tonight.

dumbluck October 3rd, 2001 12:57 PM

Re: Attn: Suicide_Junkie
 
Any help would be greatly appreciated. I cant explore your tech tree before my PBW game if I can't play solo!

Suicide Junkie October 3rd, 2001 03:15 PM

Re: Attn: Suicide_Junkie
 
Arrgh. Sorry.

I tried starting a game, v1.41 with your patched rage, and I didn't get an error.
I did find that they didn't get the Normal trait when they should have, though. You'll need to move "normal" up one in the list of racial techs for each point level.

Also, your copy of the rage is for SE4 v1.30, apparently. Is that the latest one?

Other than that, they ran fine. Did you have any special settings when you created the game?

[This message has been edited by suicide_junkie (edited 03 October 2001).]

dumbluck October 4th, 2001 10:22 AM

Re: Attn: Suicide_Junkie
 
No special settings. But, ummm, you lost me on the normal racial trait. Move it up in the list?????

hmm. (Practically) all the non-standard races came from the latest TDM Modpack, and then got patched for P&N. (v1.8 I think it was?) So that is wierd, too..... Maybe I'd better do some housecleaning in my files...

Suicide Junkie October 4th, 2001 07:56 PM

Re: Attn: Suicide_Junkie
 
There are three areas, for 2K, 3K and 5K point levels.

The general text file has something like:
Racial traits 1 count := 3
Racial traits 1 choice 1:= advanced propulsion
Racial traits 1 choice 2:= natural merchants
Racial traits 1 choice 3:= normal
(Look for this structure, I know that the wording is totally wrong)
Change choice 2 to 3, and 3 to 2, then you're done.

What happens is that the rage use every Last racial point available, and once the first two traits are chosen, SE4 sees that 0 points remain, and quits. It dosen't notice the fact that Normal costs 0.

When you put normal up higher in the list, It gets chosen before the AI runs out of racial points.

At least, that's how I think the guts of AI racial setup work http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.


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