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-   -   Global vision setting (http://forum.shrapnelgames.com/showthread.php?t=42104)

Imp January 27th, 2009 08:24 AM

Global vision setting
 
Guessing this is not possible but thought I would ask
Would it be possible to code a random factor into vision range.
Not realy for high vis games but low vision so night rainstorm etc.
Rain lets up for a bit moon comes out from behind cloud vision increases slightly.
Oh heck he can see me now
If possible say a small chance to change with a bigger chance then to shift back so global setting would be the average.

If pos could also have a setting so slowly increases or decreases, dusk dawn morning mist burning off etc

junk2drive January 27th, 2009 09:36 AM

Re: Global vision setting
 
I play another game that has this and I don't like it. It is optional for that game.

If vis is 3 and your scouts spot a threat. You move a unit 4 hexes from that. End your turn and vis chnages to 4. Bam your unit is destroyed.

Marek_Tucan January 27th, 2009 09:49 AM

Re: Global vision setting
 
Well, would be realistic thoug ;) How many night attacks went wrong because fog fell? How many went wrong because moon shined unexpectedly? etc. ;)


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