![]() |
Fake immobile unit
1 Attachment(s)
while playing scen 375(the clash at jort), both of the tigers defending against some 20 cromwells got machinegunned and buttoned, both pop smoke but were unable to move, even though both had MP left save attached
|
Re: Fake immobile unit
That interesting. The tigers were willing to pivot in the hex just fine, but absolutely wouldn't leave the hex even though the had movement points left. They seemed to move fine the next turn.
|
Re: Fake immobile unit
Quote:
Cheers Andy |
Re: Fake immobile unit
well, its 3.5, are you sure this was fixed?
|
Re: Fake immobile unit
Quote:
Andy |
Re: Fake immobile unit
Did you start this game from the Polish side then switch sides part way through ? Or start it up as AI vs AI then pick the German side ?
Don |
Re: Fake immobile unit
I start as German
|
All times are GMT -4. The time now is 12:33 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.