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Stratos February 8th, 2009 09:22 AM

Mechwarriors?
 
Do you think that is possible to insert Mechwarrior models into the OOB? Shouldn't be hard to model the weapons and armor, but not so sure about the graphic model.
think is possible?

Of course I'm thinkin into WW2 style mechwarriors, more a antiinfantry weapon than a armor behemoth

Mobhack February 8th, 2009 03:31 PM

Re: Mechwarriors?
 
Quote:

Originally Posted by Stratos (Post 673098)
Do you think that is possible to insert Mechwarrior models into the OOB? Shouldn't be hard to model the weapons and armor, but not so sure about the graphic model.
think is possible?

Of course I'm thinkin into WW2 style mechwarriors, more a antiinfantry weapon than a armor behemoth

Someone could probably make some cutesy little robot models, but the weapon systems etc for the mechwarrior sci-fi universe (lasers etc) are not modelled.

Andy

Stratos February 8th, 2009 06:29 PM

Re: Mechwarriors?
 
There are some Manga comics that mix real life with Scifi, using Mechs during WW2, of course they use the available weapons for the era, like Recolies guns ( as rifles ), HMG, Flame trhowers...
So we have the weapons modeled, now need to understand how to create and add those graphics and new units

S.R. Krol February 8th, 2009 08:22 PM

Re: Mechwarriors?
 
And let's not forget miniature games like Gear Kreig, Secrets of the Third Reich, and AEWII.

Double_Deuce February 9th, 2009 07:06 AM

Re: Mechwarriors?
 
Quote:

Originally Posted by Stratos (Post 673224)
There are some Manga comics that mix real life with Scifi, using Mechs during WW2, of course they use the available weapons for the era, like Recolies guns ( as rifles ), HMG, Flame trhowers...
So we have the weapons modeled, now need to understand how to create and add those graphics and new units

The graphics can be done. I have seen others do Naval and some other stuff. Its not a project to be taken lightly. Then its probably matter of clearing out the OOB's and weapons data and starting from scratch to try and model the new data.

You would likely need a pretty large team willing to work together to make it through to the end.

Stratos February 9th, 2009 06:29 PM

Re: Mechwarriors?
 
There are naval work made on this engine? Never heard about it, well here's a pic of what I'm looking.

http://i20.photobucket.com/albums/b2...KpfV_B_3sm.jpg

Griefbringer February 15th, 2009 02:41 PM

Re: Mechwarriors?
 
Also, you might want to model the terrain effects a bit differently for walkers than for wheeled/tracked vehicles.

Griefbringer

iCaMpWiThAWP February 15th, 2009 05:43 PM

Re: Mechwarriors?
 
Anyone REALLY willing to work on this?

Listy February 19th, 2009 02:43 AM

Re: Mechwarriors?
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 674617)
Anyone REALLY willing to work on this?

I'd say the Icons would be the easy bit.

iCaMpWiThAWP February 19th, 2009 09:35 AM

Re: Mechwarriors?
 
Quote:

Originally Posted by Listy (Post 675372)
Quote:

Originally Posted by iCaMpWiThAWP (Post 674617)
Anyone REALLY willing to work on this?

I'd say the Icons would be the easy bit.

and the OOBs the hard one...


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