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Newbie/demo question
In the demo (or the full game for that matter), how do you move from one star system to the next when there are no warp points connecting them?
-- TAZ |
Re: Newbie/demo question
You need a ship with a "Gravitational Quantum Resonator" to open a new warp point. This component is available through the "stellar manipulation" reasearch area.
I personally don't use maps where not all systems are connected, because the AI handles this situation poorly. Hope this helps! P.S. just my curiosity: what is your name for? Is it the dialect form of Zuercher?? |
Re: Newbie/demo question
Thanks for the info, even if it's not what I wanted to hear. [Looking to port a hand moderated PBEM game to SE4, but warp point movement is not standard FTL in that game universe.] Perhaps laying warp points out on a grid or triangular pattern will blunt that. What is the max number of warp points per system
------------------------------------------- Zircher (pronounced 'Zur-ker) has been the family spelling for at least four generations and can be traced back to southern Germany were the trail is lost. There is a suspected French influence in the re-spelling of it from more traditional German names. Can't offer much more, my grand parents were pretty tight lipped and wanted to distance themselves from Germany (due to WWI and WWII, of course.) -- TAZ |
Re: Newbie/demo question
Using the editor? Unlimited. Using WP openers? 10 per system.
Phoenix-D |
Re: Newbie/demo question
That's cool since the max I was thinking of was six per system.
Next fun question, can warp points be set to something other than instantaneous? If I wanted warp lines to represent trade routes, I'd like for them to take X number of turns based upon distance and possibly drive types. Also, can ships be set up so that they can not use a warp point? (ie. system defense boats or perhaps a low tech neutral race) -- TAZ BTW, thanks to ya'll for taking the time to answer my Posts. |
Re: Newbie/demo question
Fighters can't warp. Neither can bases, sats, or mines (since they can't move)
You can't make WPs anything other than instant unless you link them to a non-usable "hyperspace" system which has the link to the *real* destination. Phoenix-D |
Re: Newbie/demo question
Hmmm, that might work. Such empty systems would represent the space between worlds and allow for 'deep space' combat. Multiple nodes would lengthen the journey. Thanks.
Perhaps I can set up an AI behavior for low tech races where they will not use warp points... -- TAZ |
Re: Newbie/demo question
No warp point AIs = the neutrals.
Phoenix-D |
Re: Newbie/demo question
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
No warp point AIs = the neutrals. Phoenix-D<HR></BLOCKQUOTE> Not completely. The neutral AI empires send sometimes ships out to other systems, but will not make colonies there. I even had a full technology game where a neutral AI empire blew up the sun of a adjacent system. Nasty surprise! |
Re: Newbie/demo question
QUOTE:
can warp points be set to something other than instantaneous? /QUOTE No, but this would be a good addition to the game - would be very useful for scenario builders. Another one for the wish list. |
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