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-   -   Dust trails (http://forum.shrapnelgames.com/showthread.php?t=42264)

Imp February 12th, 2009 06:54 PM

Dust trails
 
Can you please answer some questions on dust trails with regard to making own maps.
1) Pressume only 2 options dust trail creation on or off & it is linked to the bat loc no
2) To create a user map with dust trails I would generate a map using a dessert local, say N.Africa.
3) If I then clear the map or modify it saving as dessert type it will then have dust trails?
4) Perhaps an easier way to ask.
If I create a map is there a way to add or remove the creation of dust trails from it?
Cheers

Mobhack February 13th, 2009 02:29 AM

Re: Dust trails
 
Quote:

Originally Posted by Imp (Post 674124)
Can you please answer some questions on dust trails with regard to making own maps.
1) Pressume only 2 options dust trail creation on or off & it is linked to the bat loc no
2) To create a user map with dust trails I would generate a map using a dessert local, say N.Africa.
3) If I then clear the map or modify it saving as dessert type it will then have dust trails?
4) Perhaps an easier way to ask.
If I create a map is there a way to add or remove the creation of dust trails from it?
Cheers

Rooster trails are a function of high visibility, map type and season. Nothing to do with batloc. See GG, Release History "What was new for Version 4.0", paragraph beginning "Vehicle Dust Trails.."

If you want to remove rooster trails from a scenario that is showing them (and they can show on roads only or on earth roads only in green terrain), then edit the visibility number downwards.

Andy


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