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270-Cartel Crackdown
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Here's a new scenario for WinSPMBT.
This battle was designed with small maps less turns in mind.:cool: Any feedback is welcome. Hopefully it will provide abit of entertainment. The map 371-Plaza de Noche is included seperate for battles or PBEM's. Additional Information: This is a single player vs the AI scenario. It is intended that the human player take the Mexican Federal Preventive Police force and combats the Mexican Gulf Cartel AI. ***See my third post below this one to obtain newest version of the scenario.*** |
Re: 270-Cartel Crackdown
I tested it and found a short but intense gun battle. I got a decisive victory on turn 15 after losing about half the force. A suggestion is to make the scenario a few turns shorter to force the player to move quicker and take greater risks.
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Re: 270-Cartel Crackdown
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Thanks for the playtesting. I am going to post an updated version shortly. I will make the new version 15 turns. |
Re: 270-Cartel Crackdown
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270-Cartel Crackdown (Version 2)
1 Attachment(s)
Changes in version 2:
***reduced amount of turns to 15. ***moved starting position of drug transport vehicle. ***created new waypoints for drug transport vehicle. ***issued Uzi SMG's for drug transport vehicle operaters. This is the new version. Version 1 has been removed. |
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