.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Nations with weakest troops (http://forum.shrapnelgames.com/showthread.php?t=42289)

Makinus February 15th, 2009 10:15 AM

Nations with weakest troops
 
What are the nations with the weakest national troops? I´ll set a new SP game with very huge research costs (modded), where troops will have a greater impact, so to give the AI some chance i wish to play the weakest nation(s) in the troop department...

BTW: i´ll be using the mod that allows nations of all ages to play in the same map, so what i want is the weakest among all ages...

All AIs will be set to difficult, and the map will be the Latus one...

Thanks.

Redeyes February 15th, 2009 10:27 AM

Re: Nations with weakest troops
 
The crown goes to Bogarus for a lack of both good infantry and cavalry, though they have decent archers (but slow).

Meglobob February 15th, 2009 11:13 AM

Re: Nations with weakest troops
 
Yep, overall probably Bogarus has the weakest troops. The AI will probably stand a greater chance of overwealming you before your magic research kicks in, obviously avoid putting 21, etc into PD thou.

Lingchih February 15th, 2009 01:29 PM

Re: Nations with weakest troops
 
Bogarus, definitely. Patala has some of the crappiest PD.

JimMorrison February 15th, 2009 03:24 PM

Re: Nations with weakest troops
 
I would have to agree that probably the worst combination of national troops (Bogarus may have slightly worse troops, but these are hard to use effectively!), and bad PD, belongs to Patala.

I ran some tests with various Blesses, and even their Sacreds are not affective without support. Their normal troops, even less so. ;) And of course, the dreaded, "Monkey PD, Ruiner of Games, Department of Homeland Insecurity". :p

Wrana February 15th, 2009 03:44 PM

Re: Nations with weakest troops
 
I have to disagree. MA Oceania even Baalz thinks hopeless!
Of course, it has a slight advantage as a sea nation, but still... ;)

JimMorrison February 15th, 2009 04:01 PM

Re: Nations with weakest troops
 
Quote:

Originally Posted by Wrana (Post 674594)
I have to disagree. MA Oceania even Baalz thinks hopeless!
Of course, it has a slight advantage as a sea nation, but still... ;)

Well, both EA and MA Oceania are kind of pathetic (thematically so!), but he doesn't want to just struggle by himself, but also struggle to defend himself, and 90% of the time the AI just won't bother you much underwater.

Baalz February 15th, 2009 06:10 PM

Re: Nations with weakest troops
 
Quote:

Originally Posted by Wrana (Post 674594)
I have to disagree. MA Oceania even Baalz thinks hopeless!
Of course, it has a slight advantage as a sea nation, but still... ;)

Well, to be fair, I think MA Oceana troops are actually above average, it's their mages which are hopeless. If you're asking who has the weakest troops and are not considering magic support then certainly MA Oceana is not a contender, I actually lead the score graphs in Kingmaker (60+ nations) using MA Oceana...right up until I had to fight against real armies with mage/heavy blessing support. Hmmm, I'd have to say my short list for worst troops in a tight magic environment is MA Atlantis, Bogarus, Caelum (although nothing but mammoths might actually work against the AI).

rdonj February 15th, 2009 06:17 PM

Re: Nations with weakest troops
 
Is Caelum really worse than Ea Agartha? Mammoths theoretically are better than troglodytes due to size and durability, and Agartha's infantry is almost completely hopeless. At least with Caelum you have some modest raiding potential due to flying.

Redeyes February 15th, 2009 06:27 PM

Re: Nations with weakest troops
 
I think Caelum's troops have many things going for them.

They have mobility, extreme wall-breaking power, a good number of resistances and they scale quite well with army buffs (quickening + ubiquitous fly is great for a strong alpha-strike).

Their troops might not all be the most battlefield worthy, but they are the greatest in the game at covering large areas.

Admittedly I have a hard time building anything but their archers who are quite good, I use them as a raiding vector (usually lead by a singular Wind Guiding Mage).

For large enemy armies, you have Mages and Thugs to do your heavy lifting.


All times are GMT -4. The time now is 01:41 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.