![]() |
Re: Detect cloaked ships
There is no difference between the sensors. I always go for hyper optics, since you need training facilities anyway.
Rollo [edit]: in game terms there is no difference between active and passive scans. [This message has been edited by Rollo (edited 27 September 2001).] |
Re: Detect cloaked ships
Hm, ok - thanks.
But then I don t understand why Tachyon Sensors are so expensive. Everybody will go for HyperOptics: it s much cheaper and as you said training facilities (I agree) you also need... |
Re: Detect cloaked ships
Note that although the game treats all cloaks and all cloak detectors exactly the same, they have been designd so that you can mod them to be much more sophisticated.
Also, lots of people complain about th differing reseach costs on the sensors, but th thing is you might do half of that resarch for something else... for example you are going to start researching p0hysics anyway, in ordr to get shields, or you might already have military science for the training facilities. The trick is to look at which one is cheapest in the mid-game, when you already have a number of techs rsearchd. ------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: Detect cloaked ships
is this the passive or active thread
------------------ Inter arma silent leges |
Detect cloaked ships
I hope anybody can tell me the difference between the three components to detect cloaked ships?
What is the difference betwenn HyperOptics, Gravitic Sensors and Tachyon Sensors? (the reasearch costs are very different) btw, what means passive and active scan? Seik |
Re: Detect cloaked ships
ROFL
Don t know *gg* |
Re: Detect cloaked ships
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>what means passive and active scan?
<HR></BLOCKQUOTE>A passive scan just looks at any incoming signals, like looking at light through a telescope. An active scan sends out a signal and looks for what bounces back, like radar. ------------------ Cap'n Q My first mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Detect cloaked ships
@capnq: yep - that is it in real life.
But in SE4 it doesnt matter. Or I m wrong? |
Re: Detect cloaked ships
In SE it doesn't matter unless you mod it to matter. And then you could mod it wrong if you wanted. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
|
Re: Detect cloaked ships
I did something like that in techmod.. passive sensors are really only good for detecting fighters. EM Actives are better, Gravitics are the best- but also the most expensive.
Phoenix-D |
All times are GMT -4. The time now is 03:08 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.