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Postmortem from John in next newsletter
Just wanted to give everyone a heads up that in the upcoming issue of our monthly newsletter, Frag!, John has written a postmortem on KE Studios' first title. It's a good read so make sure to check it out! :up:
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Re: Postmortem from John in next newsletter
http://www.shrapnelgames.com/email/frag0209.html
What's this about combat efficiency? Do units that survive combat get greater skills? Haven't noticed that so far. Think I've noticed Hellcats arriving on scene though, brutal to the Japs. I wish a few things that are transparent would be more visible, such as I'd like Wildcat graphics early on, then Hellcat graphics later. Devastors early on then Avengers, etc. Wouldn't be too hard I'd imagine. You could still just label them "fighters" and "torpedo bombers" just change the graphic. Edit/Delete Message |
Re: Postmortem from John in next newsletter
Ah ... my thoughts exactly, I just created a "wish list" thread about this.
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