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-   -   Underwater site searching (http://forum.shrapnelgames.com/showthread.php?t=42364)

chrispedersen February 21st, 2009 03:55 AM

Underwater site searching
 
The Baalz guides made me take a look at the frequency masks as reported in the 3.17 DB. (Thanks Edi!)

Turns out the most efficient site searching is:

VFB was completely right, I misread the table. So, I removed sites that are alwasy found (lvl 0) and I adjusted % by the number of gems found. So, a site that gives you 2 e is 2x as interesting as one that gives you 1.

n2=22%
w2=22%
d2=15%
e2=9%
s2=9%
a2=6% (never in deep seas iirc)
After that f1,a3, pick you up 2.5%, s3, e3 pick you up 1.3. Rounding due to lvl 0s

So, an N2W2D2E2S2A2 gets you almost everything. A3/F1 depending on design cost.

Now, the fascinating thing is, if you wish to eliminate rares from the equation

W1 - 18.5%
D1- 15.7%
N1 - 15.7%
E2 - 10.5%
W3 - 7.9%
F1 - 7.9%
H1 - 5.26%
w2 - 2.5%
N2 - 2.5%
A1 - 2.5%
E1 - 7.89%
etc.

So all you really need to find more than half of all common sites is
w3D1N1 - Gives you 61%
W3D1N1E2 79%
Adding an F1H1 gets you to 92%.

Incabulos February 21st, 2009 12:53 PM

Re: Underwater site searching
 
very useful thanks

JimMorrison February 21st, 2009 03:38 PM

Re: Underwater site searching
 
I find it amusing there are so many Astral sites underwater. What about Holy? Was the Ancient Temple of the Deeps the only possible?

What I like most about underwater, is that if you want to manually search, you can focus on N/S/D + Holy, and then just use Tiamat for the rest. Though Voice of Tiamat is a funny spell, it can be the best thing ever, or you can burn all your Water gems, and only get Fire and Earth for your troubles. Oh the fickle sea. ;)

chrispedersen February 21st, 2009 06:21 PM

Re: Underwater site searching
 
Yeah, I should have looked at holy. Tunnel vision, thinking of mage searching. Out of town - I'll look at it if I can when I get back.

thejeff February 21st, 2009 06:54 PM

Re: Underwater site searching
 
So no Death or Nature sites in the Deep Sea?

For remote site-searching that's useful to know.

vfb February 21st, 2009 07:09 PM

Re: Underwater site searching
 
No. "Deep Seas" provinces always also have the "Seas" tag. So any site that can be found in a "Sea" can also be found in "Deep Sea". I made the same mistake here originally, but I've fixed it now.

Also, there are no S4 sea or deep sea sites. Chris, what S4 site do you think can exist in seas? Or N3? or F4?

Highest site level in seas from Edi's DB:
Non-unique: E3, A3, W3, S3, F1, H1, N1, D1
Unique: N2, D2

(There are S3/?3 unique deep sea sites, but it's irrelevant, because there is also a non-unique site at the same path level.)

Highest site level in deep seas (including "seas"):
Non-unique: E3, A3, W3, S3, F1, H1, N1, D1
Unique: N2, D2

chrispedersen February 22nd, 2009 12:16 AM

Re: Underwater site searching
 
Quote:

Originally Posted by vfb (Post 675936)
No. "Deep Seas" provinces always also have the "Seas" tag. So any site that can be found in a "Sea" can also be found in "Deep Sea". I made the same mistake here originally, but I've fixed it now.

Also, there are no S4 sea or deep sea sites. Chris, what S4 site do you think can exist in seas? Or N3? or F4?

Highest site level in seas from Edi's DB:
Non-unique: E3, A3, W3, S3, F1, H1, N1, D1
Unique: N2, D2

(There are S3/?3 unique deep sea sites, but it's irrelevant, because there is also a non-unique site at the same path level.)

Highest site level in deep seas (including "seas"):
Non-unique: E3, A3, W3, S3, F1, H1, N1, D1
Unique: N2, D2

I'll get back to you on it vfb; I took the 3.17 db., sorted on terrain; then by gem type; then by lvl. I'll look back into it when I get home. I had forgotten your excellent post.

How did you determine that deep seas also share the seas tag?
If so, this would mean deep sea sites have almost twice the variety of sites possible - and many more uniques.

vfb February 22nd, 2009 04:30 AM

Re: Underwater site searching
 
If you use the dom map editor, you can't set a province to being deep sea without 'sea' also being automatically selected. This gives a bitmask for the province terrain of 2052: Sea (4) plus Deep Sea (2048).

If you edit a .map file by hand, you could create a province with terrain type 2048. But if you do that, it's not actually underwater, and you get land poptypes in the province. It's called 'Deep Sea' in the game overland map, but you can't move aquatic units into the province.

chrispedersen March 6th, 2009 12:38 AM

Re: Underwater site searching
 
Quote:

Highest site level in seas from Edi's DB:
Non-unique: E3, A3, W3, S3, F1, H1, N1, D1
Unique: N2, D2

(There are S3/?3 unique deep sea sites, but it's irrelevant, because there is also a non-unique site at the same path level.)

Highest site level in deep seas (including "seas"):
Non-unique: E3, A3, W3, S3, F1, H1, N1, D1
Unique: N2, D2
Sea Oak is a N2, non-rare.

vfb March 6th, 2009 01:01 AM

Re: Underwater site searching
 
Thanks Chris, you're right about Sea Oak, it's N2, non-unique.


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