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DomModGen (AnyAny/IndyFunPits)
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DomModGen is a short bit of python that simplifies and automates some aspects of Dominions 3 mod creation.
AnyAny was an attempt to create games consisting of multiple instances of a given nation. Unfortunately this is not possible with all nations at this point, but can be done currently with EA Kailasa and LA Ulm. By way of example the following code creates a mod of just three Kailasa players: Code:
#!/usr/bin/env python IndyFunPits adds semi-random nations composed of independents and magic site recruitables with national *features*. Nations have 2-3 magic paths with recruitable mages and gem income for those paths. Although they are playable nations they are not that fun/powerful and in the included mods they have their flags changed to match the independent flag. They are intended for use in games as strong/interesting independents similar to SemiRand. Included are mods that add ~20 IndyFunPits nations to each of the three eras. You may use this all freely however you like (public domain). I would appreciate PM bug reports. |
Re: Custom nations
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Very nice start. |
Re: Custom nations
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Fixed. |
Re: Custom nations
Nice.
I had a couple of half-done projects along the same line to add as another game-type on the server. Perhaps I will use this one instead. To create a randomly generated AI opponent for online games. |
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Re: DomModGen (AnyAny/IndyFunPits)
1 Attachment(s)
I've been adding features to dmg so that now it can, with minimal hints, add arbitrary .dm files. To test it I've generated a very large mod set in the Late Era with all the original nations plus Rohan, Trolls, Carthacia, Seraphim, Haida Gwaii, The Hoburg Alliance, Urdheim, Machaka Spider Cult, Padmassa, Sar Elad, Skavenblight, plus just for fun CBM 1.41 and CPCS .04. It comes with all the necessary .tga files (repackaged) as well.
I'm sure there are some conflicts/bugs somewhere but I haven't discovered them yet. This is for demo/testing purposes. Code:
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Re: DomModGen (AnyAny/IndyFunPits)
I think you could quite easily tell it wasn't an indy province, even from a cursory inspection. Maybe if you stopped yourself from paying any attention you wouldn't. It just sounds boring to me, fighting interchangeable armies of indy troops for the entire game. You wouldn't even have any enemy nations to shake your fist at if you lost a fight.
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Re: DomModGen (AnyAny/IndyFunPits)
Sounds like fun to me pyg.
Thanks for sharing! :) |
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