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-   -   Scenario Editor Question - Exit Hexes (http://forum.shrapnelgames.com/showthread.php?t=42439)

Suhiir February 27th, 2009 12:33 PM

Scenario Editor Question - Exit Hexes
 
OK - I know there's a way to create a map exit hex for one side in a scenario.
How?

Mobhack February 27th, 2009 01:07 PM

Re: Scenario Editor Question - Exit Hexes
 
Quote:

Originally Posted by Suhiir (Post 677154)
OK - I know there's a way to create a map exit hex for one side in a scenario.
How?

No, there isn't.

All of a side's baseline hexes are automatically available to exit the map from. Just drive onto the base edge hex and next move the unit will be removed from the map.

Andy

Suhiir February 27th, 2009 01:52 PM

Re: Scenario Editor Question - Exit Hexes
 
Quote:

Originally Posted by Mobhack (Post 677157)
Quote:

Originally Posted by Suhiir (Post 677154)
OK - I know there's a way to create a map exit hex for one side in a scenario.
How?

No, there isn't.

All of a side's baseline hexes are automatically available to exit the map from. Just drive onto the base edge hex and next move the unit will be removed from the map.

Andy

Humm, I know I've played scenario's where you had a specific exit hex set. Often convoy type ones...start at one end of the map, move across it, exit the other end.

Double_Deuce February 27th, 2009 05:32 PM

Re: Scenario Editor Question - Exit Hexes
 
Quote:

Originally Posted by Suhiir (Post 677163)
Humm, I know I've played scenario's where you had a specific exit hex set. Often convoy type ones...start at one end of the map, move across it, exit the other end.

Then you were likely playing SPWAW. That version does have some more variable Victory Hexes.

hoplitis February 28th, 2009 03:41 AM

Re: Scenario Editor Question - Exit Hexes
 
Check:
http://forum.shrapnelgames.com//showthread.php?t=29302
It may help you (?)


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