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Wdll March 13th, 2009 06:31 PM

artillery cluster ammo
 
This is not a complain, just thinking out loud. Is it anyone else that finds it a bit too powerful? I am not saying it is not realistic or it is, that's irrelevant with my point. Artillery is very cheap so even if you go with the 10-15% max points on artillery, you can still have very large amount of artillery. Don't get me wrong, I use it too and I get a large number of kills with it. I still have second thoughts about it. Enough so that I consider asking for future PBEM games to not use them at all.

What do you guys and gals think?

Skirmisher March 13th, 2009 08:37 PM

Re: artillery cluster ammo
 
Yup it certainly can ruin your plans. Is it too powerful? I don't think so.
Cluster ammunition is nasty.

Keep in mind that whenever you play a PBEM you can negotiate whats allowable beforehand.
I've played games where no air was allowed,or no cluster ammo allowed.etc.

If it is allowed you can bet your bottom dollar that I'm going to buy artillery or aircraft with cluster.

Imp March 13th, 2009 09:14 PM

Re: artillery cluster ammo
 
It might benefit from a cost recalcalculation esp if allow ammo trucks to resupply perhaps doubling cost in that case.
The new patch will I think make using arty harder as in tracking fast moving vehicles with it so it will not be as deadly.
Use sensible in house rules like only 1 in 3 troops can be cluster, probably makes more realistic as well .
Banning it does not make sense as its a major deterent which makes you use diffrent tactics because it is so dangerous to try & avoid or limit its effect.
They are also priority targets if onboard
For several countries in what ifs vs major powers they are the only easy kill weapon you have vs a MBT, maybe an ATGM to if you are lucky.

Wdll March 13th, 2009 09:24 PM

Re: artillery cluster ammo
 
I wouldn't mind have an artificial increase in the cost of cluster ammo artillery, but I doubt it will happen.

I just, don't know. Perhaps if you couldn't reload cluster ammo, or make onboard arti able to counterfire automaticaly.

Skirmisher March 13th, 2009 09:25 PM

Re: artillery cluster ammo
 
The modern battlefield is a deadly place. I don't think its realistic to expect to get through it without something disasterous happening to some of your forces.

I've seen entire platoons of infantry disappear when the enemies cluster hits. I almost always use my MBT in a reserve capacity and there are never any close together. So if cluster does hit,it's probably only going to kill one.

I generally push my troops pretty hard in PBEM's.

Skirmisher March 13th, 2009 09:30 PM

Re: artillery cluster ammo
 
Quote:

Originally Posted by Wdll (Post 679849)

Perhaps if you couldn't reload cluster ammo


You could just go with the No ammo resupply allowed rule.

DRG March 13th, 2009 11:23 PM

Re: artillery cluster ammo
 
Quote:

Originally Posted by Wdll (Post 679849)
I wouldn't mind have an artificial increase in the cost of cluster ammo artillery, but I doubt it will happen.

I just, don't know. Perhaps if you couldn't reload cluster ammo, or make onboard arti able to counterfire automaticaly.

Cluster munitions for tubed arty were increased in cost months ago and will be included with the next patch. Roughly 40-50 % more expensive now.

Do keep in mind that the main killer on a battlefield is arty

Don

Wdll March 14th, 2009 04:47 AM

Re: artillery cluster ammo
 
Thanks for all of your responses.

Don, that sounds good, thanks.

PanzerBob March 14th, 2009 06:17 AM

Re: artillery cluster ammo
 
The new arty rules are going to make them more difficult to use as well, or if nothing else expensive to use besides the price increase, you will need good FO's in good postion to make effective use of even one shot.

IMHO

Bob out:D

Wdll March 14th, 2009 06:35 AM

Re: artillery cluster ammo
 
Get back in the game Bob! :-p


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