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-   -   Idea for a moddable AI (http://forum.shrapnelgames.com/showthread.php?t=42583)

hawk66 March 15th, 2009 05:37 AM

Idea for a moddable AI
 
Hi,

since some guys complain about occasional 'stupid' AI behavior I have a question to Andy&Don.

Would it be much effort to develop some kind of AI interface into the existing code? I do not mean a real API (I could imagine, that this is not possible due to the codeline :) ).

I am more thinking about a 'dirty' solution like dumping just the map/unit data to a text file/stream and reading back...allowing to override the AI logic.

Perhaps this idea is silly:D but came just to my mind^^.

DRG March 15th, 2009 01:04 PM

Re: Idea for a moddable AI
 
ANY change of the code at this stage is ALWAYS a PITA to ensure the knockoff effects don't bugger something else up nobody even dreamed was connected

Andy has likened the code to a bowl of spaghetti. It's more like a bowl of snakes ( and not nice friendly ones )

"Coding" as in big new changes to the game is simply no longer an option. For one, we've been bit too many times with things ( we are right now trying to sort out why a change that works great in WW2 isn't working in MBT and it's the "same" code ) and second "real life" is "interfering" with our ability to enjoy the "fun" of tearing the game apart to make what would amount to minor changes in behaviour.

That's the long answer to "no" and it's the same answer to everyone else with any ideas about tearing the code apart the chances of that happening are as near to zero as you can get.




Don

hawk66 March 15th, 2009 01:55 PM

Re: Idea for a moddable AI
 
Thanks Don, sure, I've expected this answer, was just a tryout :-).

So, that means, that there will be only small changes in the future (only bug fixing, but no major features)?

DRG March 15th, 2009 03:46 PM

Re: Idea for a moddable AI
 
That's what we've been saying for the past couple of years but new things do get added but my point is any really big changes are a thing of the past. We have the game pretty much way beyond where we originally set out to bring it. The days of working 16 hours straight are over, If you really want to judge how far we've come load SP2 and compare

Don

Sniper23 March 15th, 2009 09:17 PM

Re: Idea for a moddable AI
 
Quote:

Originally Posted by DRG (Post 680122)
That's what we've been saying for the past couple of years but new things do get added but my point is any really big changes are a thing of the past. We have the game pretty much way beyond where we originally set out to bring it. The days of working 16 hours straight are over, If you really want to judge how far we've come load SP2 and compare

Don

ive played spww2 version3,it has come along way from that version,thx for the hard work :)

PanzerBob March 16th, 2009 03:27 AM

Re: Idea for a moddable AI
 
That actually maybe a bit of an understatement!!:D

Gotta love this game!!

Bob out:D

junk2drive March 16th, 2009 09:50 AM

Re: Idea for a moddable AI
 
My memory is not so good but

Window version? immpossible
play in a window? immpossible
greater than 640x480? immpossible
reversing tanks? immpossible
better AI? immpossible
highlight company members? immpossible

Pleasent surprises every one.

Thanks for all of it.

Wdll March 16th, 2009 10:53 AM

Re: Idea for a moddable AI
 
highlight company members? what do you mean?

DRG March 16th, 2009 11:57 AM

Re: Idea for a moddable AI
 
Quote:

Originally Posted by Wdll (Post 680287)
highlight company members? what do you mean?

It's in WW2 now and you'll get it in MBT with the next patch

Don

Wdll March 16th, 2009 12:17 PM

Re: Idea for a moddable AI
 
Oh, me like it soooo much!


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