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-   -   magic items - bonus attack items (http://forum.shrapnelgames.com/showthread.php?t=42631)

Psientist March 19th, 2009 04:26 PM

magic items - bonus attack items
 
Looking at Edi's database, items like Chi Shoes, Stone Bird etc. seem pretty straightforward to duplicate, but in practice, I usually can't get "bonus attack" items like these to work. Any thoughts why the following would consistently produce nada?


--------------------------------------------------------------------------------
#newweapon 790
#name "Paralyzing Blast"
#att 6
#armornegating
#aoe 0
#def 0
#dmg 5
#magic
#sound 3
#range 50
#explspr 10206
#flyspr 297 -- just for testing so I can see it happen
#nostr
#bonus
#dt_paralyze
#secondaryeffectalways 283 -- paralyze; overkill, but still nada
#end

#newitem
#name "Lesser Circlet of Blasting"
#copyspr "Ring of Water Breathing"
#weapon 790
#descr "This arcane device contains a gem charged with psychic energies, which allows the wielder to cast powerful paralysis blasts at enemies."
#constlevel 4
#mainpath 4 -- astral
#mainlevel 3
#type 6 --helmet
#end

#newitem
#name "Greater Circlet of Blasting"
#copyspr "Ring of Water Breathing"
#weapon 311
#descr "This arcane device contains a gem charged with psychic energies, which allows the wielder to cast powerful mind blasts at enemies."
#constlevel 6
#mainpath 4 -- astral
#mainlevel 5
#type 6 --helmet
#end

chrispedersen March 19th, 2009 07:30 PM

Re: magic items - bonus attack items
 
My suggestion would be to simplify.
Start with a simple melee weapon and make it bonus. See if it works.

Add the paralyze effect.. test again.
Add the range effect....

In other words, find out where its breaking.

Sombre March 20th, 2009 06:14 AM

Re: magic items - bonus attack items
 
#bonus has always worked for me. I have never tried it in conjunction with items though.

Psientist March 20th, 2009 01:05 PM

Re: magic items - bonus attack items
 
Thanks... the old programmer's method of debugging then.


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