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magic items - bonus attack items
Looking at Edi's database, items like Chi Shoes, Stone Bird etc. seem pretty straightforward to duplicate, but in practice, I usually can't get "bonus attack" items like these to work. Any thoughts why the following would consistently produce nada?
-------------------------------------------------------------------------------- #newweapon 790 #name "Paralyzing Blast" #att 6 #armornegating #aoe 0 #def 0 #dmg 5 #magic #sound 3 #range 50 #explspr 10206 #flyspr 297 -- just for testing so I can see it happen #nostr #bonus #dt_paralyze #secondaryeffectalways 283 -- paralyze; overkill, but still nada #end #newitem #name "Lesser Circlet of Blasting" #copyspr "Ring of Water Breathing" #weapon 790 #descr "This arcane device contains a gem charged with psychic energies, which allows the wielder to cast powerful paralysis blasts at enemies." #constlevel 4 #mainpath 4 -- astral #mainlevel 3 #type 6 --helmet #end #newitem #name "Greater Circlet of Blasting" #copyspr "Ring of Water Breathing" #weapon 311 #descr "This arcane device contains a gem charged with psychic energies, which allows the wielder to cast powerful mind blasts at enemies." #constlevel 6 #mainpath 4 -- astral #mainlevel 5 #type 6 --helmet #end |
Re: magic items - bonus attack items
My suggestion would be to simplify.
Start with a simple melee weapon and make it bonus. See if it works. Add the paralyze effect.. test again. Add the range effect.... In other words, find out where its breaking. |
Re: magic items - bonus attack items
#bonus has always worked for me. I have never tried it in conjunction with items though.
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Re: magic items - bonus attack items
Thanks... the old programmer's method of debugging then.
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