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Imp March 22nd, 2009 09:55 AM

AI Playlist
 
Realise you guys have a lot on which is why I stopped putting forward my ideas but this might be relativly simple.
I think the AI plays through its bought units from first to last as in deciding what to do with in a game turn starts at AO then down.
This means the first units to move/fire are company leaders then platoon leaders followed by basic grunts. If the order was reversed the leaders would move/fire after other members of their unit meaning they will draw less op fire overall & so be in better shape to rally.

Just thought might move leaders first so others try & maintain contact for rally purposes, sorry.

Ramm March 22nd, 2009 01:48 PM

Re: AI Playlist
 
Quote:

Originally Posted by Imp (Post 681604)
Realise you guys have a lot on which is why I stopped putting forward my ideas but this might be relativly simple.
I think the AI plays through its bought units from first to last as in deciding what to do with in a game turn starts at AO then down.
This means the first units to move/fire are company leaders then platoon leaders followed by basic grunts. If the order was reversed the leaders would move/fire after other members of their unit meaning they will draw less op fire overall & so be in better shape to rally.

This is something I'm concerned with as well, anything that makes the AI a more realistic opponent is very welcome as far as I'm concerned.

DRG March 23rd, 2009 12:14 PM

Re: AI Playlist
 
Reversing the order of units moving/firing does present a more logical progression and it's an idea we'll look into during the summer and fall. We won't know if it's possible within the existing game struture until then

Don


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