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-   -   Abanoned artillery (http://forum.shrapnelgames.com/showthread.php?t=42700)

Joe1960 March 27th, 2009 10:40 PM

Abanoned artillery
 
New to this sim...many thanks to the authors. It's really great! A few quirks but overall a great package.

Question: I have searched the forums and the manual but cannot find the answer.

Can crews that abandon a gun "re-crew" it after they get their morale back/suppression down? Seems like they should but I cannot make it happen.

Thanks.

Mobhack March 27th, 2009 10:43 PM

Re: Abanoned artillery
 
Quote:

Originally Posted by Joe1960 (Post 682607)
New to this sim...many thanks to the authors. It's really great! A few quirks but overall a great package.

Question: I have searched the forums and the manual but cannot find the answer.

Can crews that abandon a gun "re-crew" it after they get their morale back/suppression down? Seems like they should but I cannot make it happen.

Thanks.

1) This is a game and not in any way a simulation.

2) Yes - move the crew for the gun back to the hex of their abandoned gun or tank, and leave them there for a move

Andy

gila March 27th, 2009 11:02 PM

Re: Abanoned artillery
 
Quote:

Originally Posted by Joe1960 (Post 682607)

Can crews that abandon a gun "re-crew" it after they get their morale back/suppression down? Seems like they should but I cannot make it happen.

Thanks.

It could be they are still too supressed and under fire.
Use smoke as a screen until they can man their guns again.

hoplitis March 28th, 2009 04:27 AM

Re: Abanoned artillery
 
I think there is a catch here. If the crew has suffered some "damage" (ie "lost" at least one man) it won't "re-crew" its vehicle/weapon. Correct?

Mobhack March 28th, 2009 06:02 AM

Re: Abanoned artillery
 
Quote:

Originally Posted by hoplitis (Post 682650)
I think there is a catch here. If the crew has suffered some "damage" (ie "lost" at least one man) it won't "re-crew" its vehicle/weapon. Correct?

Nope. So long as there is 1 man left they will re-crew if in the same hex and pinned or less.

Andy

Cross March 28th, 2009 09:54 AM

Re: Abanoned artillery
 
Quote:

Originally Posted by Joe1960 (Post 682607)
New to this sim...many thanks to the authors. It's really great! A few quirks but overall a great package.

Question: I have searched the forums and the manual but cannot find the answer.

Can crews that abandon a gun "re-crew" it after they get their morale back/suppression down? Seems like they should but I cannot make it happen.

Thanks.

Hi Joe,

Welcome to the forum.

Sometimes I will pick up a crew, that has abandoned their gun and fled, with a nearby transport.

Crews that have abandoned their gun are 'retreating' or 'routed', and you can only move them back on foot when they are 'ready'; but you can pick them up with transport and return them while they are still 'pinned'.

Once they are back at their own gun (can only re-crew their own equipment) they will usually re-crew it by the next turn, as long as they don't get shot at again.

I recommend you download the Hot key Quick Reference sheet here:

http://forum.shrapnelgames.com/showthread.php?t=41860

This sheet is a quick way to learn many of the things you are able to do in SP, and how to do them.

cheers,
Cross

Mobryan March 28th, 2009 11:06 AM

Re: Abanoned artillery
 
Correlary:

If the enemy abandons a piece of equipment, what's the best way to destroy it so they can't recrew??

Matt

junk2drive March 28th, 2009 11:08 AM

Re: Abanoned artillery
 
Occupy the hex with the enemy equipment for a turn.

Cross March 28th, 2009 04:53 PM

Re: Abanoned artillery
 
Quote:

Originally Posted by junk2drive (Post 682687)
Occupy the hex with the enemy equipment for a turn.

This isn't just a good way to keep a crew from re-manning the equipment, but is also a way for you to gain extra points.

Especially in the case of abandoned tanks. Occupy the abandoned tank hex for one turn and it will brew up, and you get points for KOing the tank.

Not sure if the unit that wrecks the abandoned equipment gets a kill and gains experience. Perhaps Don or Andy could answer this?

cheers,
Cross

Mobryan March 28th, 2009 05:54 PM

Re: Abanoned artillery
 
Damn, that simple???? LOL, I've attacked the hex with everything from satchel charges and flamethrowers to direct fire 152's with no result, and all I had to do was park there??? :doh: :doh: :doh:


Matt


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