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StellarAbilityTypes.txt question
WHat % chance do you use for your Ancient ruins and Unique Ancient ruins
I have 3 and 8 respectivly and the chance is set to 5. In the game I am playing ( large cluster max systems 254 ) I have explored 25 systems and still have not found one single ruin. Attached is the file as well. If anyone can see any problems or if this is normal let me know. Thank you in advance ------------------ Inter arma silent leges |
Re: StellarAbilityTypes.txt question
the chance is in tenths of a percent, so a value of 5 gives you 1 in 200 planets with ruins. a value of 50 give you 1 in 20.
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: StellarAbilityTypes.txt question
There's also a bug that appeared in 1.41 where NO ruins would appear on maps generated before the game starts. There's a thread on it here somewhere...
------------------ L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+ |
Re: StellarAbilityTypes.txt question
is that true ???????????
If it is, is it being play tested for the new patch ????????????? That 'Bites' ------------------ Inter arma silent leges |
Re: StellarAbilityTypes.txt question
I hope it's being fixed in the upcoming patch; however, a little research shows we figured this out in JULY (!!), and MM's website indicates they lost some of their e-mail in July. So the bugreport for it may be lost.
I'll re-send (unless I can find the thread where Richard posted upcoming patch information, and find something about ruins generation being fixed)... EDIT: I found the thread where Richard posted the 1.42 Version history; no mention of the ruins bug, so I'll send MM a bugreport. ------------------ L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+ [This message has been edited by DirectorTsaarx (edited 04 October 2001).] |
Re: StellarAbilityTypes.txt question
yep only occurs when you generate map now.
Never noticed it before. Oh well. Thanks for the info ------------------ Inter arma silent leges |
Re: StellarAbilityTypes.txt question
There was also some speculation that it was a deliberate design decision rather than a bug.
------------------ Cap'n Q My first mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: StellarAbilityTypes.txt question
away around it is to do the maps in 1.35
------------------ Inter arma silent leges |
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